Standing up after stretching my cramping leg muscles (side effect of modern medicine) and, for whatever reason, remembered part of my inventory to sell process - OD&D/AD&D modules.
Specifically, I remember how much fun it was to read as a GM this one module (The Assassin's Knot - L2) where the PCs end up playing in the role of detectives - hack and slash means the PCs lose.

We moved from Seattle before I could GM it.

Veiled Society (B 6) had the potential to have detective elements in play.
1) How many (and which ones) modules do people know of that lend themselves to "detective" Fantasy gaming?
2) Did you ever write up a game where the PCs had to think outside the box and play "Fantasy detective"? How did it go over?
Gracias,
Glenn
and back to bed...