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Author Topic: Most "gamable" colonial periods?  (Read 3718 times)

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: Most "gamable" colonial periods?
« Reply #15 on: August 24, 2013, 12:56:52 PM »
One of the things that always seems to skew the game is automatic weapons.  Maybe that is why I like my "colonial" actions from about the 1650s through the late 1700s.  A half dozen Soldados trying to retrieve run-aways, stolen livestock, goods from the native forces (or a nice raid/ambush by either side.)  Escopetas are not maxims.  Alternatively, escorting refugees heading towards the possibly questionable safety of a presidio or mission can be a challenge for the colonizing forces.


Creative terrain allowing unknown forces (or terrain that isn't quite as it appears initially on the table - "That wadi was NOT in the report, sergeant!!"  "If we live through this, those scouts will be cleaning the stables for a month, Sir!")  - to surprise the non-locals is an element I think in many colonial games.

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Kingscarbine

  • Mad Scientist
  • Posts: 786
  • Bayonets... Level!
    • Kingscarbine Miniatures
Re: Most "gamable" colonial periods?
« Reply #16 on: August 24, 2013, 01:11:39 PM »
Glen is right. There are a lot of cool scenarios to game the "pre-colonial" era. I've used Chris Peers DiTDC for 16th C. Portuguese in Africa but you can stretch it to the 18th C. easily.

 

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