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Author Topic: UFO-enemy unknown  (Read 18699 times)

Offline beefcake

  • Galactic Brain
  • Posts: 7702
Re: UFO-enemy unknown
« Reply #60 on: 08 June 2013, 08:43:08 PM »
I think that is still v 2 that you have there.


Offline Machinegunkelly

  • Scientist
  • Posts: 280
Re: UFO-enemy unknown
« Reply #61 on: 08 June 2013, 08:50:14 PM »
I´ll look into it.

Offline beefcake

  • Galactic Brain
  • Posts: 7702
Re: UFO-enemy unknown
« Reply #62 on: 08 June 2013, 08:53:50 PM »
It's working now!  :)

Offline beefcake

  • Galactic Brain
  • Posts: 7702
Re: UFO-enemy unknown
« Reply #63 on: 08 June 2013, 09:04:26 PM »
They look good.

Offline Machinegunkelly

  • Scientist
  • Posts: 280
Re: UFO-enemy unknown
« Reply #64 on: 09 June 2013, 09:09:59 AM »
Thanks. I am considering as a "clean up" to remove the boxes with the stats for the fireteam to a appendix and just have the path written down briefly. That way the chapter will be more comprehensive when I start to add other fire teams. What do you think?


Offline beefcake

  • Galactic Brain
  • Posts: 7702
Re: UFO-enemy unknown
« Reply #65 on: 09 June 2013, 09:29:59 AM »
That could work, kind of make them like quick reference cards if they are at the end so that you can quickly find them rather than having to look for halfway through the book. Have you thought about using the motion scanner system from the game to help out with placement of the aliens. They could appear as blips on the game board. It would take a bit of the mystery out of the game though, or it could be optional equipment that detects aliens in buildings when they get close enough.

Offline Machinegunkelly

  • Scientist
  • Posts: 280
Re: UFO-enemy unknown
« Reply #66 on: 09 June 2013, 09:37:56 AM »
That could work, kind of make them like quick reference cards if they are at the end so that you can quickly find them rather than having to look for halfway through the book. Have you thought about using the motion scanner system from the game to help out with placement of the aliens. They could appear as blips on the game board. It would take a bit of the mystery out of the game though, or it could be optional equipment that detects aliens in buildings when they get close enough.

Actually I have been thinking about how to do it. Because i really want them. I could try incorporating them by using them as I do with hidden markers in buildings? The player choose a place to scan and if successful the GM has to place a few hidden markers in the area. Of coure a few of them could be civilians, dogs or cats, or just counter technology from the aliens. All decided by the roll of a dice.

Do you think something like that would work and is it a good enough reason to incorporate a technical path in the fire team? I am not really profficient in US army but in their special forces aren´t there some who are specially trained in "technical" stuff?

Offline beefcake

  • Galactic Brain
  • Posts: 7702
Re: UFO-enemy unknown
« Reply #67 on: 09 June 2013, 10:44:35 AM »
That sounds like an awesome idea. I completely forgot about finding civilians etc. could be good for a new path. Might be abler to be incorporated into the engineer maybe? Probably best as a toned down private though and maybe the next level up gives them a better idea of what is hidden. Maybe a new chart for them or reroll the die if they get what they don't want.

Offline Machinegunkelly

  • Scientist
  • Posts: 280
Re: UFO-enemy unknown
« Reply #68 on: 09 June 2013, 11:39:34 AM »
Pics of the first UFO made. Still some stuff to solve but it is coming on I think....



« Last Edit: 09 June 2013, 11:41:06 AM by Machinegunkelly »

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2516
Re: UFO-enemy unknown
« Reply #69 on: 09 June 2013, 12:32:24 PM »
It looks very good!  8)

Offline Machinegunkelly

  • Scientist
  • Posts: 280
Re: UFO-enemy unknown
« Reply #70 on: 09 June 2013, 08:31:49 PM »
Thanks both of you for the kind words about my work.

Motion scanner: Additional to discuss about motionscanners, they are used instead of firing. So using them in  Covering fire- or movement phase will give only basic info about movement blips. While "shooting" them in Aimed fire phase would generate even more info. This way motion scanners could be just extra equipment bought for the team.   

Offline Machinegunkelly

  • Scientist
  • Posts: 280
Re: UFO-enemy unknown
« Reply #71 on: 07 September 2013, 05:30:44 PM »
So this project got put on hold due to other hobby and family related stuff. But the first basic fire team is painted.

"I decided to go with this camo because I think it will make the troopers interchangeble with twilight 2000 set in the north east europe."




Offline Tacgnol

  • Mad Scientist
  • Posts: 702
Re: UFO-enemy unknown
« Reply #72 on: 08 September 2013, 10:07:31 AM »
Little UFO looks ace! Can't wait til you do one of the big abductor ships!

Offline Commander Roj

  • Mad Scientist
  • Posts: 933
Re: UFO-enemy unknown
« Reply #73 on: 11 September 2013, 10:47:14 PM »
Little UFO looks ace! Can't wait til you do one of the big abductor ships!

Agreed. I played X-Com: TFTD a lot, and your ship is a dead ringer!

 

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