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Author Topic: Mechadrome  (Read 12710 times)

Offline Necros

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Re: Mechadrome
« Reply #75 on: 25 March 2014, 04:43:04 AM »
So, I finished up all of the renders to show each different weapon for the Terran Medium Mech. Unlike the light mechs, the medium's arms will be in 2 pieces so you can easily swap just the forearm or gun around, so there will be more options for poses, and you can see there's 2 different leg posses, you can just glue em right into the torso.



I'm getting the 3D prints done now, I will probably have them late this week or early next week :) And of course, I'll post pics as soon as I have em!
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Offline Necros

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Re: Mechadrome
« Reply #76 on: 27 March 2014, 03:05:51 AM »
I posted a pic of Trion the other day, but here he is again, with his bio. We'll be doing one of these for all of the Free Agents :) Eventually I'll have each one as a PDF with a printable pilot card.

Trion will be a Medium Mech, armed with 2 Particle Cannons, 1 Missile Pod and Booster Jets. Like other Medium Mechs, he'll be a $15 add-on.



There are many mysteries and surprises within the varied arenas of MechaDrome, but none as perplexing as the free agent known as Trion. Free agents were introduced as a way to spice up what had become line-up-knock-down matches, where one team had outgrown the rest in the league due to increased revenue streams (image rights and licensing had become big business thanks to the uptake of the World Network). Quickly, these Free Agents became like the movie stars of Old Earth - crowds flocked to grab a single glance of their hero, and where there were crowds, there would also be big bucks.

No one knows exactly where Trion came from. His race is a unknown, as he never steps outside his sleek mech. His name is also a mystery - TRION is etched down the left side of the mech torso - whether this is the make of the Mech, his name or a designation from some as-yet unknown military unit. He appeared during a match between Team Bushido and the Terran Titans, joining the Titans as they struggled under the speedy attacks of Bushido. With blistering attacks from his twin particle cannons, and moving with lightning speed thanks to the booster jets fastened to his legs, Trion took out three Bushido’s in rapid succession. But it was when a previously hidden missile pod raised from his shoulder section, blasting the final heavy mech into metal shards that the name Trion began to be chanted throughout the arena observation zone as well as across the many World Network bars that had been created for the general populace. The legend grew from there.

Trion is now a regular appearance at most matches, with teams doing everything they legally can (and illegally can’t) to secure his valuable services.

Offline Necros

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Re: Mechadrome
« Reply #77 on: 27 March 2014, 06:52:51 PM »
Just got some screenshots for the stationary turret. These will actually be smaller than the light mechs, the screenshot makes them look big. The flat bottom makes it good for mounting on a base, or on top of a building :)




I'm still waiting for the other renders. There will also be 2 mobile versions, 1 with little tank treads and the other like a mini-walker. You'll be able to add these turrets to your team roster, and I'm also working out some optional solo play rules where you can have your team vs automated turrets.

Offline Necros

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Re: Mechadrome
« Reply #78 on: 28 March 2014, 05:13:07 PM »
I just got pictures of the new turret sculpts. We're going to be calling these "Arena Hazards". There will be 3 types. Fixed Hazards are stationary, they don't move but they have better targeting systems. Roving Hazards have tank treads, and Crawling Hazards are small walkers that are the fastest moving hazard (but still slow by Mech standards).

Some teams may add hazards to their roster to pressure their opponents or defend vital positions, but they are most often used in by the Arena itself to add an extra level of difficulty (and get the crowds roaring). These hazards will attack any Mech, seeking & destroying the closest target, often denying the other team of valuable points. These automated hazards will activate at the beginning of each Game Turn, before any Mechs may be activated, and they will always attack the closest target.

Arena Hazards will be available in 15mm and 28mm. They will be packaged in pairs, both of the same type, including 2 bodies, 2 missile pods and 2 blaster turrets. 15mm scale hazards will be 2 for $8, and 28mm scale hazards will be 2 for $15. They will be added to the add-ons menu this evening.

Here are the pictures! They look huge, but keep in mind these will be about half the size of a Light Mech.

Roving Hazards




Crawling Hazards




Fixed Hazards




Offline Necros

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Re: Mechadrome
« Reply #79 on: 04 April 2014, 04:41:35 AM »
I did some updates to the campaign page that will hopefully make it easier to see what's included in a squad set. Since I'm getting the 3D prints for the medium mech in both sizes, I added the medium mechs to the add-ons menu, and also made a new pledge level for $70 for a squad of 2 28mm light mechs and 1 28mm medium.

Here are the 4 different human teams along with the squad payloads they favor :)


Online Inso

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Re: Mechadrome
« Reply #80 on: 04 April 2014, 06:54:25 AM »
So 28mm Medium mechs are set now? That is good news :)

Offline Necros

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Re: Mechadrome
« Reply #81 on: 04 April 2014, 03:55:35 PM »
Yep, it turns out it's not that big of a deal to do both sizes, there's the extra mold costs and printing costs, but they're not too bad.. it's the sculpting charges that are really high, but using 3D sculpts it's just a matter of printing them out in both sizes. I think so far the only sculpt that may need some extra updates for 28mm is Trion, since he's got all kinds of little pipes and pistons under the armor. The 28mm version will probably have to have separate armor plates that you glue on, but the 15mm version can be all 1 piece. The other sculpts are easy enough to enlarge though :)

 

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