Quote:
"Every turn, each of your models gets a random number of action points that they can to spend to do actions, such as moving, aiming, swinging an ax or shooting a gun. If they end up getting few or no actions, this represents them hesitating in fear. Of course, they could also get several actions, which could mean a sudden burst of courage or rage! The random action point system brings a level of drama and action rarely found in miniatures gaming."
It looks cool, but, I'm not a fan of random action points. That and I'd want to see how the Mega Man game (currently late) shapes up before I take a chance on them. Going to have to pass.