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Author Topic: Schrumpfkopf's army project - Update - more progress on the board  (Read 17945 times)

Offline Schrumpfkopf

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    • Westfalia Miniatures
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #60 on: 08 November 2015, 08:30:03 PM »
Looks good! Thank you for previewing the pledges.
How many poses/sculpts are there for every weapon type? And will you consider adding a "one of each sculpt" for the collectors/painters/warband builders among us?

no worries - everything is still very 'work in progress' at this point.

There will be 6 different models for each infantry formation. 2 command sets with each 3 minis. several champions with interchangable weapons, 3 goat knights, 1 goat champion, 1 army general on war goat, the paymaster, a mage and his Acolyte and and and.

I like your idea with the 1 of everything. I'll add that sometime soon.  :)
westfaliaminiatures.com - proper stuff in 28mm

Offline Timotl

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Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #61 on: 09 November 2015, 12:14:20 AM »
no worries - everything is still very 'work in progress' at this point.

There will be 6 different models for each infantry formation. 2 command sets with each 3 minis. several champions with interchangable weapons, 3 goat knights, 1 goat champion, 1 army general on war goat, the paymaster, a mage and his Acolyte and and and.

I like your idea with the 1 of everything. I'll add that sometime soon.  :)

Yes...! I've always wanted the 1 of everything option from campaigns but they never seem to offer it!

Offline grant

  • Galactic Brain
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Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #62 on: 09 November 2015, 01:33:57 AM »
Wow, those look truly fantastic!

It’s a beautiful thing, the destruction of words - Orwell, 1984

Offline Modhail

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    • http://modhails-meanderings.blogspot.com/
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #63 on: 09 November 2015, 08:06:40 AM »
I like your idea with the 1 of everything. I'll add that sometime soon.  :)

Excellent! I appreciate that, thank you.
« Last Edit: 09 November 2015, 08:13:22 AM by Modhail »

Offline Rhoderic

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Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #64 on: 09 November 2015, 03:03:35 PM »
Regarding the "Patrol" pledge, if one was to pick a Goat Knight unit, would the Unit Champion also be a goat rider?

Regardless, it's a very enticing Kickstarter.
"When to keep awake against the camel's swaying or the junk's rocking, you start summoning up your memories one by one, your wolf will have become another wolf, your sister a different sister, your battle other battles, on your return from Euphemia, the city where memory is traded." - Italo Calvino

Offline Schrumpfkopf

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Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #65 on: 09 November 2015, 03:42:30 PM »
Regarding the "Patrol" pledge, if one was to pick a Goat Knight unit, would the Unit Champion also be a goat rider?

Regardless, it's a very enticing Kickstarter.

Yes, the full unit would have 5 models incl. The Champion. I might need to change that to make it a bit clearer!

Still lots of work ahead. :--)

Offline pocoloco

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Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #66 on: 09 November 2015, 04:21:33 PM »
Hi,

since the units are 9 strong, any thought for chance to purchase extra members to each unit, e.g.. for games such as up-coming Dragon Rampant (which does seem to have a possibility of reduced number of models per unit in comparison with 12 and 6 of Lion Rampant)?

The pledge levels do look nice nevertheless.

Offline Schrumpfkopf

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    • Westfalia Miniatures
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #67 on: 09 November 2015, 06:13:09 PM »
Hi,

since the units are 9 strong, any thought for chance to purchase extra members to each unit, e.g.. for games such as up-coming Dragon Rampant (which does seem to have a possibility of reduced number of models per unit in comparison with 12 and 6 of Lion Rampant)?

The pledge levels do look nice nevertheless.

Hi,

The pledge levels include enough suitable champions and command sets to generate units that are 10 and 20 strong.
That, and there will be a list of add on's that allow to purchase single miniatures and small sets to build units in exactly the way you like them.

Offline pocoloco

  • Scatterbrained Genius
  • Posts: 3848
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #68 on: 09 November 2015, 06:43:12 PM »
Hi,

The pledge levels include enough suitable champions and command sets to generate units that are 10 and 20 strong.
That, and there will be a list of add on's that allow to purchase single miniatures and small sets to build units in exactly the way you like them.

Most excellent :)

Offline ZeroTwentythree

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  • Posts: 1040
    • ZeroTwentythree
Re: Schrumpfkopf's army project - Update - Ogre mercenary
« Reply #69 on: 09 November 2015, 08:16:05 PM »
Thanks for the preview. Now I've got some idea of what I'd like to aim for.


Offline Schrumpfkopf

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Re: Schrumpfkopf's army project - Update - more progress on th board
« Reply #70 on: 14 November 2015, 04:07:57 PM »
The first 60x60 tile is almost ready. The plan is still to make a 120x180, or even 240 board.
I was ordering some of the magic trees from modelldesign.net - can't wait to plant these little buggers.





Offline von Lucky

  • Galactic Brain
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  • Melbourne, Australia
    • Donner und Blitzen Wargaming
Re: Schrumpfkopf's army project - Update - more progress on the board
« Reply #71 on: 14 November 2015, 08:22:47 PM »
Looking great.

The next several months are going to be busy. Really busy.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline DeafNala

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Re: Schrumpfkopf's army project - Update - more progress on the board
« Reply #72 on: 15 November 2015, 12:43:56 PM »
OUTSTANDING! It is almost too BEAUTIFUL to use for mere war gaming.
I'd NEVER join a club that would have me as a member.  G.Marx

 

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