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Author Topic: What house rules do you use?  (Read 4910 times)

Offline nozza_uk

  • Mastermind
  • Posts: 1270
    • The wargaming world of Nozza
Re: What house rules do you use?
« Reply #15 on: 21 November 2016, 09:55:52 AM »
Not really a house rule, but I created a bespoke monster encounter table to reflect what's  in my collection. Also, being a Word doc, it's easy to update as new profiles appear in the new expansions.

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3847
  • Lost in Cyberspace
    • Paintoholic
Re: What house rules do you use?
« Reply #16 on: 21 November 2016, 09:58:33 AM »
@nozza_uk: I did about the same. I created a deck of cards, which I printed, cut and sleeved. Simple: roll 16+ -> draw a card. Boom! Creature appears.

http://paintoholic.nl/frostgrave/cards.pdf
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Bishop Cockthrottle

  • Bookworm
  • Posts: 85
Re: What house rules do you use?
« Reply #17 on: 21 November 2016, 12:33:11 PM »
Not really a house rule, but I created a bespoke monster encounter table to reflect what's  in my collection. Also, being a Word doc, it's easy to update as new profiles appear in the new expansions.

Yep - use this myself - something new appears every time I paint 'em up!

Offline Bishop Cockthrottle

  • Bookworm
  • Posts: 85
Re: What house rules do you use?
« Reply #18 on: 21 November 2016, 12:39:16 PM »
Use a d12 for Wandering Monster placement - use corners and centres of the board 1 to 8; if 9 to 2 go fromhe Treasure that triggered it by1 to 4 and place within 10" of that Treasure marker

Any combat or spells that make a noise (eg Grenade) spawns a marker and WM's within 12" move towards them even with no LOS. Marker removed at end of Turn.

I use Joe's suggestions for spell XP (25 for the first use and then 5 for each subsequent use of the same spell)

35xp for Treasures

Offline Skipper

  • Bookworm
  • Posts: 80
Re: What house rules do you use?
« Reply #19 on: 21 November 2016, 05:31:35 PM »
We are using spawn point markers.  Each is.numbered and placed either on a table.edge, in a cluster of ruins, sewer opening, or other interesting feature that looks good and makes sense. That way contacts might even spawnencpawn in centralized areas.

Two Hour Wargames uses PEF markers to represent Possible/Potential Enemy Forces.  I've stolen this idea for our spawns.  They are initially placed as a marker and are only revealed when they are in Los and 24" (less depending on weather conditions).  This keeps tbe tension high as it might be a pack of wolves, lone zombie, major demon, or just a stray cat. 

I'm also using cards to spawn hostiles to match my collection and threat levels.  That way I can tailer
 the theme of the day (undead heavy, spider lair, underdark, etc.  The decks will grow as I get more painted up. This helps with the spawn method.and PEF as above.

For balance purposes we have discussed using some form of the following.  Place terrain, spawn points, treasures, etc.  Each player rolls a d20 and and add's their
wizard level.  lowest total selects starting positions.  Roll again and lowest roll gets to set starting order.  Lower level warband should get better options more often.

Skipper
Skipper

"No challenge is too small.......or too large!"

Gabbi

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Offline zapzook

  • Student
  • Posts: 10
Re: What house rules do you use?
« Reply #21 on: 28 November 2016, 03:19:15 AM »
I tend to try and strip games down to necessities. This is more due to time constraints than anything else. I've played FG about a dozen times and had fun. I've been thinking of these house rules:

- Warbands move to 5 minis: Wizard, apprentice or captain, three of anyone you'd like and a 6th slot for summoning something (half as much to paint and I'm playing twice as soon!)
- Board goes to 2'x2' (less scenery needed/more mileage out of what one has)
- Game goes to three phases: Wizard phase, rest of warband phase, creature phase
- For every five levels a wizard possesses, wizard gets one shot per game to roll 2d10s instead of the d20 to try and beat the curve
- For games with set rounds or to mix things up, players each put x amount of chits in a bag and they take turns drawing. This could really break up the I-go-you-go format and up the excitement (Bolt Action from Warlord Games does this)

Thoughts, feelings, concerns?

Thanks- Z

Offline Corvus5200

  • Assistant
  • Posts: 33
Re: What house rules do you use?
« Reply #22 on: 01 December 2016, 10:50:24 AM »
We use something that I grabbed off a forum, the limited merchant.
You can't just buy whatever is on the list in the book.  Our merchant shop is supplied by us and what we sell, plus 1d6 items every two weeks.  Seems to be working well.  I have it as a spreadsheet downloadable on our Facebook group.  It keeps guys with a gold advantage from leaping as far ahead.  Think of it as the beginning of mages exploration into Felstad.

Offline DavyJones

  • Scientist
  • Posts: 220
    • GlueandDice.com - Adventures in small worlds
Re: What house rules do you use?
« Reply #23 on: 04 December 2016, 11:52:29 AM »
@nozza_uk: I did about the same. I created a deck of cards, which I printed, cut and sleeved. Simple: roll 16+ -> draw a card. Boom! Creature appears.

http://paintoholic.nl/frostgrave/cards.pdf

Fantastic work, thanks for sharing.

 

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