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Author Topic: What house rules do you use?  (Read 4929 times)

Offline Chuck1372

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What house rules do you use?
« on: 25 October 2016, 05:01:39 AM »
Ive sen posts by a number of people saying they use house rules for Frostgrave to fix a couple issues they have with the game.

Im curious what house rules people use.


Offline tyrionhalfman

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Re: What house rules do you use?
« Reply #1 on: 25 October 2016, 07:02:38 AM »
A turn limit to encourage players to try grab treasure and run rather than wipe out their opponent to get all the treasures which helps if one band is superior due to past successes. this can either be a fixed number or dependent on s dice roll for variety. Then any unclaimed treasure is lost to both players. Any treasure being carried but still on the table roll to see if the player gets to keep it.

Also to help with this roll for random encounters at the start of each turn with a sliding scale of dice rolls making it more likely each turn to encourage players to grab treasure before the board is swamped with monsters.

Offline Darkson71

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Re: What house rules do you use?
« Reply #2 on: 25 October 2016, 08:18:32 AM »
^^ This ^^

We currently use 5 fixed turns with a 6th on a 50/50 roll, though it might move to 6 & 7 next time round.
We also have a rule that if you hold a treasure on the table at the end of the game you get it on a 50/50 roll.
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Offline jp1885

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Re: What house rules do you use?
« Reply #3 on: 25 October 2016, 08:26:54 AM »
I don't use any house rules to be honest - I'm happy with them as they are.  :)

Offline R0nin078

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Re: What house rules do you use?
« Reply #4 on: 18 November 2016, 08:56:29 AM »
We use fixed turns. most of the time 6 turns to explore, pick up treasures and leave. At the end of turn 6 all treasures in the table (taken or not) are lost.

If we play in dungeons (using the rules from the breeding pits) we use the house rule that in doors you can´t support another miniature.

And that´s it

:D
« Last Edit: 28 November 2016, 06:52:05 AM by R0nin078 »
Run you clever boy... and remember

Offline JohnDSD2

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Re: What house rules do you use?
« Reply #5 on: 18 November 2016, 09:36:50 AM »
We give Exp for out of game spells, rest as book.

Gabbi

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Re: What house rules do you use?
« Reply #6 on: 18 November 2016, 09:47:03 AM »
We use a few rules to help people not to fall back:
1) a wizard earns 10xp for each level opponent's wizard was above him. In three way games we make an average, rounded down. (we justify this by the fact that a wizard can learn more fighting against a more skilled one).
2) if at the end of the game a warband has collected half or less the number of treasures the other warband has (or the warband that has collected more in a 3-players game) we allow the player to roll one treasure more and discard the worst (we justify this assuming the warband has more carefully chosen the target treasures to go for, going for quality over quantity).

Also, we allow to sell grimoires with +4 and +6 spells even if the spell included is not known by the wizard.
And 5 turns limit, too, with a roll to eventually play the 6th.

Offline Malebolgia

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Re: What house rules do you use?
« Reply #7 on: 18 November 2016, 09:57:41 AM »
1. No XP from killing models with spells (but Wizards do receive XP from killing in melee or with shooting)
2. Up the XP from cast spells to 20XP.

That's it.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline hummus

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Re: What house rules do you use?
« Reply #8 on: 19 November 2016, 12:09:40 AM »
ive read that some people use two d10s instead of a d 20 to make the combat more balanced

Offline Roger

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Re: What house rules do you use?
« Reply #9 on: 19 November 2016, 09:31:24 AM »
The only issue I can see with 2 x D10 is that you cant roll a 1,
Its fun to watch someone  "summon demon" and end up with a minor demon in base contact with their wizard.
It changes the dynamic if that's Never going to happen.

Roger
You know its a good day when, you wake up and your elbows dont hit wood :)

Offline Rowland

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Re: What house rules do you use?
« Reply #10 on: 19 November 2016, 10:55:01 AM »
ive read that some people use two d10s instead of a d 20 to make the combat more balanced

It's the unpredictability of the D20 that adds to the fun, how we laughed when my +8 fight knight rolled a 1 in combat and failed to do any damage yet my ranger who I had sent into the combat because his shooting was rubbish did the busines with a lowly +3 fight, well my opponent laughed I was regreting my thaught that with +8 fight the combat should be a pushover.

Offline Ogrob

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Re: What house rules do you use?
« Reply #11 on: 19 November 2016, 11:02:36 AM »
I love the d20 as well. It levels the playing field betwee experienced wargamers and rookies, making Frostgrave a great intro and casual game. If I want strategy to matter more, I will play another game :D

Offline Darkson71

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Re: What house rules do you use?
« Reply #12 on: 19 November 2016, 08:10:22 PM »
D20 > 2D10 by a mile - though I haven't (and won't) run the numbers, it feels like it will aid the high stat pieces to much.

Gabbi

  • Guest
Re: What house rules do you use?
« Reply #13 on: 20 November 2016, 12:57:06 PM »
Forgot one: we drop the target number to spawn monster on treasure pickup by 1 every time a monster is not spawned.

Offline Malebolgia

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Re: What house rules do you use?
« Reply #14 on: 20 November 2016, 07:20:29 PM »
Oooh, I like that one a lot!

 

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