We played it twice in ye olde times, with 4 players.
Can't say, that I like this game, despite having a good playing time.
It has some good and interesting ideas, but IMHO, has much more drawbacks. My TOP-3 if I remember it correctly (a lot of time passed):
- Game is heavily disbalanced. Despite some actual advantages, red player cannot win against 3 white players.
- Cards system seems interesting at first, because it covers lots of historical events, but in fact it's dull and also broken (all cards are generally re-shuffled and used again). Much more simple and card-less system of random events in GMT "Reds" is much better for me.
- Absolutely ahistorical ratings of field commanders - authors decided to ignore this part of work, it seems. For example, one of the best eastern white commanders - Kappel - is rated as worst one of his faction, and the best one of siberian faction is Kolchak himself, despite the fact he never commanded in the field (and hardly had any skills to do so).