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Author Topic: Pirate Island project - Second raid of San Padolfo 02.09.2018 p.15  (Read 36389 times)

Offline DintheDin

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Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #150 on: 21 May 2017, 08:59:48 PM »
It's always delightful to see a bunch of merciless cutthroats raiding a beautiful and peaceful coastal village!  :D

I agree 100% with Malamute: hats are crucial for Pirate action!  ;)

By the way, please have a look at a building I had made a few years ago...
Now and then we had a hope that if we lived and were good, God would permit us to be pirates. – Mark Twain, Life on the Mississippi

Offline DintheDin

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Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #151 on: 21 May 2017, 09:12:58 PM »
The right-hand Pirate landing party

Why the sea hill fort gunners try to swerve their gun?
Why is the Governor's guard rushing to the direction of the rocky hill?

  
« Last Edit: 21 May 2017, 10:51:56 PM by DintheDin »

Offline DintheDin

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Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #152 on: 21 May 2017, 09:15:30 PM »
Haris (Guldor) playing the pirate landings, had a devious plan!
A group of bloodthirsty looters has disembarked at the foot of the hill, under the very nose of the gunners!

(Thanks Miltiades for the excellent pic!)
« Last Edit: 21 May 2017, 09:56:47 PM by DintheDin »

Offline DintheDin

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Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #153 on: 21 May 2017, 09:22:09 PM »
The confrontation!
The Governor's Guard, is the most precious unit! Forlorn Hope, stamina 3, vs a group classed as Clansmen with a Hero! Who will attack first?
The Governor fails to activate an attack while the pirates are off balance, disembarking...
The pirates attack first, they make 10! hits causing 3 casualties to the Governor's Guard, who fall back...
But their morale check after receiving two casualties is not good and they fall back in their boat...

Offline DintheDin

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Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #154 on: 21 May 2017, 09:39:01 PM »
The Governor's group having fallen half strength and seeing the pirates retreating wavering, leaves to bolster some other of his troops in danger at the center of the town.
But the pirates manage recover and disembark again! Looting is waiting next corner! (The amber marker).
The marker revealed, is a big zero! No honor points!
« Last Edit: 21 May 2017, 09:41:30 PM by DintheDin »

Offline DintheDin

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Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #155 on: 21 May 2017, 09:43:44 PM »
In their rage, they make a Wild Charge to a group of Town Guards already wavering and annihilate them!

Offline DintheDin

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Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #156 on: 21 May 2017, 09:45:49 PM »
In their turn, the hill fort gunners manage (at last) to send a successful shot against them and the Pirates are also routed!

Offline dinohunterpoa

  • Scatterbrained Genius
  • Posts: 2561
  • Everything is Better with Vampire Supermodels
    • Isla de Santa Biscaya
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #157 on: 21 May 2017, 10:11:46 PM »
By the way, please have a look at a building I had made a few years ago...

Every tale is better with an inn with the right name!  lol

BTW: great AAR, thank you very much for sharing!  ;)

What rules did you use? 

« Last Edit: 21 May 2017, 10:13:50 PM by dinohunterpoa »
"Because life is made of inspiration, dreaming and insanity in about equal measure."
- Erzsébet Báthory - 1560-1614 (?)

Offline DintheDin

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  • Posts: 6261
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #158 on: 21 May 2017, 10:49:07 PM »
Every tale is better with an inn with the right name!  lol

BTW: great AAR, thank you very much for sharing!  ;)

What rules did you use? 



Thank you! The AAR is to be continued!

The rules are The Pikeman's Lament (TPL), Daniel Mersey & Michael Leck, published 2017 by Osprey.
They are skirmish rules, mainly for Pike and Shot period, but they may be easily used for other periods up to the Great Northern War (and beyond).

I haven't seen somebody else using it for a pirate game, but it was my weird idea to create such a scenario and we had much, much fun! 

Offline dinohunterpoa

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  • Posts: 2561
  • Everything is Better with Vampire Supermodels
    • Isla de Santa Biscaya
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #159 on: 21 May 2017, 11:42:30 PM »

Thanks for the info on the rules!

And FUN is the name of the game!  :D

Offline DintheDin

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  • Posts: 6261
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #160 on: 21 May 2017, 11:58:35 PM »
Thanks for the info on the rules!

And FUN is the name of the game!  :D

Back at page 9, you may find the Order of Battle, the Map and the Scenario.
It was the third time we played and, although I had only read the rules, it was very easy for the other four fellows to follow and play an enjoyable game, which kept us in suspense until the end!

Offline DintheDin

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  • Posts: 6261
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #161 on: 22 May 2017, 11:03:58 PM »
Two more pictures of the table set-up

Thanks Guldor for the lovely pics!
« Last Edit: 23 May 2017, 08:33:12 AM by DintheDin »

Offline Bloodysword

  • Scientist
  • Posts: 259
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #162 on: 23 May 2017, 04:26:10 PM »
Great job on the terrain. I appreciate seeing how you adapted the rules to pirate warfare. I might just paint up some pirates for my collection.  Can't wait to see another report.

Offline DintheDin

  • Galactic Brain
  • Posts: 6261
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #163 on: 23 May 2017, 06:00:01 PM »
Great job on the terrain. I appreciate seeing how you adapted the rules to pirate warfare. I might just paint up some pirates for my collection.  Can't wait to see another report.

I'm always filled with enthusiasm, either when I play or when I see others play pirates!
'tis jolly to be a pirate paintARRR!!!
The report isn't finished yet!
We continue! Stay tuned! 

Offline DintheDin

  • Galactic Brain
  • Posts: 6261
Re: Pirate Island project (Pikeman's Lament - Raid of San Padolfo)
« Reply #164 on: 23 May 2017, 06:26:31 PM »
The fight for the center of the Town

While some groups of the defenders failed to muster, the Angry Citizens (Clubmen), bolstered by an Agitator, reply promptly to a call to arms!
They start gathering around the Square...

One group of City Guards who were the first to defend the walls and a group of Militia have been beaten and retreat (they never recovered) 

 

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