I'm testing out yet another set of homemade skirmish rules, 7 pages long but only 3 pages are needed for a normal game of combat. Of course I've labeled them...Dubar's WW2 Skirmish Rules!!! BWAHAHAHAHA
3'x3' playing surface, back to using dice vice cards. Took quite a bit out of the Rogue Warriors and One-Hour Skirmish Wargames rule sets to develop my own set of rules, but I'm still using percentage dice to determine hits, based on distance, movement, visibility, and cover. So far I'm pleased with the rules.
This encounter has a small, 6-man squad of British paras attempting to take control of a villa and the surrounding area (in Sicily), manned by a 10-man squad of regular Italian soldiers, both sides are plastic figures from Warlord Games.
So far the paras have 3 men wounded, trying to patch themselves up and rejoin the fight. The Italians have lost 2 men so far, with an additional 2 also wounded and in needed of attention. The main (4-men) British push is attempting to go behind the church and get close to the villa, but there's a Breda gunner in the second floor of the 2-story house just beyond the church and across from the main objective. The 2 others are in/near one of the small houses in the foreground, trying to keep the occupants of the villa pinned down, but the 4-man team is in trouble. Currently on turn 6 with no turn limits.
First photo is looking from the Italian end, you can just make out the 4-man para team, 3 of which are tending to their wounds. The next is a closer view from the Italian end, better showing the situation the paras are in. The final photo is from the para end, showing the 2-man support team attempting to draw fire away from the other paras, 1 is in the small house while the other has moved towards the villa side of the road, after dropping a soldier who was guarding from a position on the wall.