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Author Topic: Terrain for upcoming Interface Zero 2.0 RPG  (Read 1174 times)

Offline Dentatus

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    • Stalker7.com
Terrain for upcoming Interface Zero 2.0 RPG
« on: October 02, 2017, 03:08:30 PM »
Couldn't have chrome and mirrorshade minis blasting their way through the gritty streets of the near-future on 2D tiles, could I?

World Works Games street tiles and Plast Craft PreColor buildings - low cost, easy to build, ready to go. I need some vehicles and more scatter terrain but it's taking shape. Any thoughts on more quick and easy improvements?







More at: https://stalker7.com/2017/10/01/terrain-for-interface-zero-2-0/
« Last Edit: October 02, 2017, 03:12:39 PM by Dentatus »

Offline commissarmoody

  • Galactic Brain
  • Posts: 8669
    • Moodys Adventures
Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #1 on: October 04, 2017, 09:14:53 AM »
Off to a great start! As you said, maybe just some more scatter terrain(dumpsters, net access terminals) and some cars and your gold.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline matakishi

  • The Teacher
  • Galactic Brain
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Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #2 on: October 04, 2017, 10:31:00 AM »
This looks good. I hope there'll be lots of game reports.

Offline Dentatus

  • Scatterbrained Genius
  • Posts: 2263
    • Stalker7.com
Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #3 on: October 04, 2017, 01:03:15 PM »
Thanks.

Bat reps - First I need to wrap my head around the Savage Worlds rules but I'm looking forward to plenty of bat reps too.

Scatter - yes, I found terminals, a dumpster, and some techy column things in my scenics box. I need vehicles now. Just a couple. Maybe I'll take the grandkids to Toys R Bankrupt this weekend and scour the Matchbox aisle. 

Offline Dr DeAth

  • Scatterbrained Genius
  • Posts: 2879
    • My Little Lead Men
Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #4 on: October 04, 2017, 01:41:37 PM »
May be worth you checking out this post if you haven't already - http://leadadventureforum.com/index.php?topic=104011.0

LAFers have been compiling a list of all the sources of scatter terrain for post-apoc games, lots of which should work for your setting.
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Dezmond

  • Scientist
  • Posts: 358
Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #5 on: October 04, 2017, 02:36:51 PM »
World Works Games do have some kinda cyberpunky vehicles:-



Atenocitis Workshop have some civilian vehicles that might suit as well:-

https://www.antenocitisworkshop.com/designed-for-infinity/vehicles/

Offline hubbabubba

  • Mastermind
  • Posts: 1620
Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #6 on: October 04, 2017, 09:36:49 PM »
The only thing I'd suggest is that you should edge all those Plascraft buildings either with corresponding tones of paint, or a quicker option would be to use a grey marker. The visible  white edges really spoil them imo.
Apart from that lookingvgood, looking forward to some AARs

 

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