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Author Topic: Terrain for upcoming Interface Zero 2.0 RPG  (Read 1334 times)

Offline Dentatus

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Terrain for upcoming Interface Zero 2.0 RPG
« on: 02 October 2017, 03:08:30 PM »
Couldn't have chrome and mirrorshade minis blasting their way through the gritty streets of the near-future on 2D tiles, could I?

World Works Games street tiles and Plast Craft PreColor buildings - low cost, easy to build, ready to go. I need some vehicles and more scatter terrain but it's taking shape. Any thoughts on more quick and easy improvements?







More at: https://stalker7.com/2017/10/01/terrain-for-interface-zero-2-0/
« Last Edit: 02 October 2017, 03:12:39 PM by Dentatus »

Offline commissarmoody

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Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #1 on: 04 October 2017, 09:14:53 AM »
Off to a great start! As you said, maybe just some more scatter terrain(dumpsters, net access terminals) and some cars and your gold.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline matakishi

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Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #2 on: 04 October 2017, 10:31:00 AM »
This looks good. I hope there'll be lots of game reports.

Offline Dentatus

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Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #3 on: 04 October 2017, 01:03:15 PM »
Thanks.

Bat reps - First I need to wrap my head around the Savage Worlds rules but I'm looking forward to plenty of bat reps too.

Scatter - yes, I found terminals, a dumpster, and some techy column things in my scenics box. I need vehicles now. Just a couple. Maybe I'll take the grandkids to Toys R Bankrupt this weekend and scour the Matchbox aisle. 

Offline Dr DeAth

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Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #4 on: 04 October 2017, 01:41:37 PM »
May be worth you checking out this post if you haven't already - http://leadadventureforum.com/index.php?topic=104011.0

LAFers have been compiling a list of all the sources of scatter terrain for post-apoc games, lots of which should work for your setting.
Photos of my recent efforts are at www.littleleadmen.com and https://beaverlickfalls.blogspot.com

Offline Dezmond

  • Scientist
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Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #5 on: 04 October 2017, 02:36:51 PM »
World Works Games do have some kinda cyberpunky vehicles:-



Atenocitis Workshop have some civilian vehicles that might suit as well:-

https://www.antenocitisworkshop.com/designed-for-infinity/vehicles/

Offline hubbabubba

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Re: Terrain for upcoming Interface Zero 2.0 RPG
« Reply #6 on: 04 October 2017, 09:36:49 PM »
The only thing I'd suggest is that you should edge all those Plascraft buildings either with corresponding tones of paint, or a quicker option would be to use a grey marker. The visible  white edges really spoil them imo.
Apart from that lookingvgood, looking forward to some AARs

 

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