*

Recent Topics

Author Topic: Looking for a Sci Fi Skirmish Game  (Read 5329 times)

Offline Hobgoblin

  • Galactic Brain
  • Posts: 5444
    • Hobgoblinry
Re: Looking for a Sci Fi Skirmish Game
« Reply #45 on: 13 December 2017, 02:04:49 PM »
My beef with Ganesha is that the system breaks down when used to model firefights.  Wait, that might not be right.  The system might be great at modelling firefights, but the game breaks down.  Our Flying Lead games were two turns of maneuver followed by everybody just hunkering down and trading dice rolls until hits were scored.  Which is probably a great model of a firefight, but it doesn't make for the kind of exciting game of fire *and* maneuver that we prefer.

I have Flying Lead, but have never played it. I wonder if there's a clash between its "hard" take on modern warfare and the SoBH engine. In our MRDG games, manoeuvre plays a big part: dashing to objectives, rushing in to take out downed foes and lining up shooters for concentrated fire. The last two are so important in the game, we find, that staying still is rarely an option.

Rogue Stars strikes me as the game for a firefight, though, given the importance of pins, fatigue, etc.

I must say I'm very impressed with Pulp Alley so far. It prompted me to buy a few more D8s, D10s and D12s yesterday, just to be fully stocked!

Offline DS615

  • Scientist
  • Posts: 408
    • Fandango Alpha
Re: Looking for a Sci Fi Skirmish Game
« Reply #46 on: 13 December 2017, 03:47:37 PM »
I am really enjoying Five Parsecs From Home.
http://www.wargamevault.com/product/226810/Five-Parsecs-From-Home
- Scott

Offline Warren Abox

  • Scientist
  • Posts: 452
    • War In A Box - New Location!
Re: Looking for a Sci Fi Skirmish Game
« Reply #47 on: 13 December 2017, 08:49:04 PM »
I have Flying Lead, but have never played it. I wonder if there's a clash between its "hard" take on modern warfare and the SoBH engine. In our MRDG games, manoeuvre plays a big part: dashing to objectives, rushing in to take out downed foes and lining up shooters for concentrated fire. The last two are so important in the game, we find, that staying still is rarely an option.

That makes sense.  We used Flying Lead for near future skirmishes, rather than the sort of science-fantasy of MDRG.  That could make a big difference.

Offline Storm Wolf

  • Mastermind
  • Posts: 1206
Re: Looking for a Sci Fi Skirmish Game
« Reply #48 on: 13 December 2017, 10:13:54 PM »
Okay then if action point's are not taboo, then try combat zone by em4 miniatures, its cheap, adaptable and easily available!

Glen
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

Offline Papa Spanky

  • Scientist
  • Posts: 475
    • Geek in the Basement
Re: Looking for a Sci Fi Skirmish Game
« Reply #49 on: 13 December 2017, 10:43:09 PM »
https://nolimitswargames.wordpress.com/
I don't think this was mentioned yet. It is points based, but you can use as much or as little of the rules as you want, hence the name.
I would also second:
Combat Zone
Pulp Alley
Flying Lead
Two Hour Wargames

Good luck!

Offline dinohunterpoa

  • Scatterbrained Genius
  • Posts: 2561
  • Everything is Better with Vampire Supermodels
    • Isla de Santa Biscaya
Re: Looking for a Sci Fi Skirmish Game
« Reply #50 on: 13 December 2017, 11:31:23 PM »
Okay then if action point's are not taboo, then try combat zone by em4 miniatures, its cheap, adaptable and easily available!

That's another really nice ruleset!

And with lots of free material: http://combatzonechronicles.net/




"Because life is made of inspiration, dreaming and insanity in about equal measure."
- Erzsébet Báthory - 1560-1614 (?)

Offline Pijlie

  • Mastermind
  • Posts: 1263
    • Pijlie's blog
Re: Looking for a Sci Fi Skirmish Game
« Reply #51 on: 14 December 2017, 04:38:07 AM »
I have tried Rogue Stars and found it to be lacking with the way crews are created.

Having tried Rogue Stars quite extensively by now and just being curious: what do you think lacks in the way crews are created? I found I could create almost anything.
I wish I were a glowworm
'cause glowworms 're never glum
How can you be grumpy
When the sun shines out yer bum?

http://pijlieblog.blogspot.nl/

Offline spect_spidey

  • Scientist
  • Posts: 335
Re: Looking for a Sci Fi Skirmish Game
« Reply #52 on: 14 December 2017, 12:03:08 PM »
Having tried Rogue Stars quite extensively by now and just being curious: what do you think lacks in the way crews are created? I found I could create almost anything.

Not lacking in options, but lacking in background. They were just a bunch of traits. I need some fluff, background, and stats. I find it hard to play a game in which the miniatures don't have stats. I was super excited for this game when announced and I preordered it right away. When I tried to play it, it just felt off for me. And overly complex. I did like the scenario generation system though.

Offline dinohunterpoa

  • Scatterbrained Genius
  • Posts: 2561
  • Everything is Better with Vampire Supermodels
    • Isla de Santa Biscaya
Re: Looking for a Sci Fi Skirmish Game
« Reply #53 on: 14 December 2017, 12:32:48 PM »
I did like the scenario generation system though.

The only really good thing in the book IMHO!  :D

But as I see, lots of players like that rules exactly because of the lack of figures stats and the character generation system...

Independently of the rules system, to this time nothings beats a nice character card with stats and a picture matching the miniature, IMHO!  :D

« Last Edit: 14 December 2017, 12:41:41 PM by dinohunterpoa »

Offline hummus

  • Librarian
  • Posts: 108
Re: Looking for a Sci Fi Skirmish Game
« Reply #54 on: 14 December 2017, 09:50:23 PM »
try grimdark firefight
https://onepagerules.com/
its free and has stats for all the forces you find in 0k

Offline spect_spidey

  • Scientist
  • Posts: 335
Re: Looking for a Sci Fi Skirmish Game
« Reply #55 on: 14 December 2017, 10:50:48 PM »
I have been watching some of the Pulp Alley videos and I downloaded the free PDF quick start rules. While Pulp Alley doesn't seem to really be sci fi in its presentation or in its rules, I do find it intriguing. I may have to try and convince someone to give it a shot with me. I am still looking for pretty hard sci fi skirmish game. I mainly have to play in a store so are there any recommendations of games that would be available in a gaming store? My local store tends to frown upon games being played or demoed that he doesn't sell.

Offline dinohunterpoa

  • Scatterbrained Genius
  • Posts: 2561
  • Everything is Better with Vampire Supermodels
    • Isla de Santa Biscaya
Re: Looking for a Sci Fi Skirmish Game
« Reply #56 on: 15 December 2017, 03:23:58 AM »
My local store tends to frown upon games being played or demoed that he doesn't sell.

So it's time to find yourself another store IMHO!  ;)


Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10792
Re: Looking for a Sci Fi Skirmish Game
« Reply #57 on: 15 December 2017, 06:53:53 AM »
Conversely, if a game they didn't sell was played and proved to be popular,  perhaps it's the ideal way to introduce prospective new products?

Offline spect_spidey

  • Scientist
  • Posts: 335
Re: Looking for a Sci Fi Skirmish Game
« Reply #58 on: 15 December 2017, 12:02:17 PM »
Conversely, if a game they didn't sell was played and proved to be popular,  perhaps it's the ideal way to introduce prospective new products?

Yes that works except most of the suggestions here have been for games that are not available through retail distributors. I mean I could be wrong, but I don't think I could walk into a store and order say a copy of Pulp Alley or Void Pirates. I am not picking on these games. I am just using them as they were recommended several times and don't seem to have a retail presence.

Offline spect_spidey

  • Scientist
  • Posts: 335
Re: Looking for a Sci Fi Skirmish Game
« Reply #59 on: 15 December 2017, 12:05:22 PM »
So it's time to find yourself another store IMHO!  ;)



They are the only store around that sells games and has any real space to play at the store. And personally I can't blame him for not wanting to host people playing items that he doesn't sell. For one, the store loses your sales because you bought it somewhere else. Two, anyone who sees you playing the game and becomes interested in checking it out wouldn't be buying from the store either. It only makes sense to promote what you sell or can order to sell.

 

Related Topics

  Subject / Started by Replies Last post
10 Replies
4533 Views
Last post 04 July 2011, 08:05:06 PM
by leadfool
1 Replies
2441 Views
Last post 30 March 2013, 09:06:29 AM
by Ruther
2 Replies
1744 Views
Last post 27 January 2016, 03:55:37 PM
by shandy
6 Replies
2436 Views
Last post 26 April 2016, 12:50:25 PM
by Captain Darling
8 Replies
2739 Views
Last post 05 February 2016, 05:00:14 PM
by ffrum