All,
my hope is these will be a nice toolkit for you to craft your own vision of what SciFi looks like.
The rules allows you to play a small scale wargame in the far flung future, a galaxy, far, far away, a grim, dark future 40,000 years from now, or a certain Red Planet where swords and rayguns reign supreme. Whatever YOU think Sci-Fi looks like, from your favorite Space Opera to gritty Pulp epic.
This is not a theoretical recreation of future combat, but rather a Hollywood take on the genre in question.
It is a great way to spend an hour or two having fun with your friends playing with space men.
The question now is whether I provide a supplement (a codex if you will) with a small selection of sample troops from each genre and a scenario for each or try to cram them into the rulebook. Right now I'm leaning towards a supplement that would be "unlocked" as part of the Kickstarter.
More towards what I hope to encompass: one player may be running d12 rolling Genetically Enhanced Supersoldiers vs 3 other players with grunts. or an Alamo/last stronghold about to be overrun by Bugs.
We'll have rules for powers wielded by the Templars of the Golden Light as well as The Templars of the Void. Use your laser sword to send a blaster shot right back them!
We game Thursday nights, so watch Friday for a second play test on the blog. This time it's SF things like robots and space armor.