Donate to the Lead Adventure Forum to keep it alive!
What a brilliant blog! Going to thoroughly read it all with a cuppa! As someone who has been wanting to do something like this as a project for a while it looks inspiring!Regarding your search for Imperial Ogres, have you considered using some 10mm figures?
I really like Mayhem and have played it quite a bit in a variety of scales. It's a great game. The big obstacle to playing it (more) is the effort require to stat up troops. Although there's a Warmaster conversion on the BattleScribe app, the game would be far more playable with a few pages of "bestiary" (e.g. Tolkien-style orcs, Warhammer-style orcs, dwarf infantry of various sorts ...).
Regarding getting figures on the table - what our group has often done with WM figures, is just to base up the front rank of a unit - then you can field a spray painted base of troops, without having to worry about trying to paint the 2nd and 3rd ranks of troops. Once you have painted the extra troops they can easily be added to the base. On the other hand - they are 6mm, and its mass battle, so get them painted! Production line painting works very well with smaller scales. And keep the paint jobs simple, go for mass effect not detailed individuals. For Ogres - would 10/12mm barbarians work - both Pendraken and Kallistra have them. The black gate ogres are very nice, but will be big against 6mm troops.
There are a few blogs and the like around which touch on Mayhem and Brent Spivey is really good at making comments and giving guidance on the ways people have created their units. I've included a couple of reports at http://tenmilwargames.blogspot.com/search/label/MayhemRather than see it in the Warmaster vein, which I have never engaged with, I've always regarded it as a more flexible form of Hordes of the Things and have therefore gone more down the 15mm route. I actually like the way that the rules leave the creating of races and units totally down to the user. No rule set is perfect, though, so I have made a few tweeks to make them suit my understanding of various fantasy races.
I like your thinking about CQ level, and avoiding the best units being d4 all the time. And using the modifiers to put them at the right point, rather than them starting there. Leadership cost - we have found that in most games players are willing to spend almost anything on better leadership values. Its therefore very hard to balance leadership costs vs units. Scaling of games - this was one of the bits we kind of stalled with (along with my opponent disliking the roll a 1 to kill a unit, he thought that this made expensive units far too vulnerable).
I had a look at the Pendraken and Kallistra barbarians. I think they'd be too small, and again with too 'human' proportions. If someone knows about good 15mm barbarian minis maybe?
Copplestone are certainly good barbarians - I've used them as Ogres with 10mm figures. You might want to look at some 15mm orcs to get a different style of figures?
Battlescribe indeed has TWO extensive ranges of army lists. One of them more generic, the other with army specific special rules intended to be balanced against each other. If you want to skip the army design process, there is a lot to choose from. https://www.drivethrurpg.com/product/132769/Mayhem-Armies-of-MayhemI found it far more fun to design my own list, however, starting with a typical Warhammer O&G / Empire list. Trying to replicate Warhammer units in Mayhem is awesome and works really well. I used the Battlescribe lists to orient myself regarding which stats a typical human / orc should have. I too would have liked a few guidelines in the rulebook, but Brent Spivey seems to value freedom of choice a lot. My design principles for units have changed multiple times since I started playing. Would be worth an article by itself, actually. You can design the same unit with widely different levels of details, from bare bone stats only to having half a dozen traits and abilities. I think this is yet another strong point of the rules, that you can design an army with dozens of simple units, or the same army (fluff and points wise) with a few really detailed ones to represent smaller engagements.
Dito on Mayhem being a 'more flexible HotT'. I tried to get into HotT while searching for the bestest army scale rules system, but it lost me somewhere around the movement section of the rules. I also could understand the common criticism about a lack of individuality. Every army gets the same units, no way of further customizing individual units (with banners, elite status, traits...) and so on. It is my understanding that it has a lot of 'rock, paper, scissors' dynamics in its unit types, correct? Mayhem has that too, of course.
The BattleScribe app is a bit fiddly (and doesn't seem to work except on phones, which makes it fiddlier still). So I think a PDF with a few printable pages of (non-prescriptive) sample troop types would really help the game - perhaps with notes on why they're statted as they are. I'd love to see a few different takes on various orc and dwarf units for example.
So I think a PDF with a few printable pages of (non-prescriptive) sample troop types would really help the game - perhaps with notes on why they're statted as they are. I'd love to see a few different takes on various orc and dwarf units for example.
Both are great games, I reckon - and both work well with really large armies
Hi, I actually tried Mayhem out because of an excellent battle report a few years ago here on LAF. It really walked you thru the rules. I immediately picked up the rules as did my buddy and son. We then played our 1st game. There are some really great mechanics in the rules. Overdrive is just great. Sadly, when we played we found the rules layout and explanations were very unclear and confusing at times. We walked away. I toyed with the idea of editing them into something more coherent. It was just too much work. We wanted these to be our set of rules. We really did.
Maybe if there were more online materials explaining things it would have helped or we had played with someone more versed in the rules.I'm glad others love the rules. There is lots of goodness in them. I do hope the Blog helps others look at the rules.