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Author Topic: Outland: A Sci-Fi Project: The Baronial Rangers.. (08/11)  (Read 64759 times)

Offline Mason

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Outland: A Sci-Fi Project: The Baronial Rangers.. (08/11)
« on: November 30, 2018, 03:19:17 PM »
Deciding that it is easier to manage one thread, rather than several, everything based on the Colony World of Outland will now be added here.

.........................

Contents:

Page    Content
01     Noif Herder WIP, Avian Guards WIP, Mounted Child of the Sands
02     Avian Civilian Merchant WIP
03     Baronial Guard Speeder WIP, Noif Herder and Scribe Painted
04     Mounted Child of the Sands Painted, Robot Bullies Painted
05     Building Rooftops Painted, 'Russian Doll' buildings 1+2 WIP
06     'Russian Doll' Buildings 1+2 Painted
08     Civilian Crowd shots, Human Civilians
09     Alien Mining Crew, Cognitive Collective Civilians, Building 3, Crowd shots, Speeder based
10     Beasts, Cognitive Council
11     Porter and cart, Ogre Mercenary
12     Alien Civilians, Building 4 WIP
13     Building 4 painted
14     More Beasts, Cognitive Collective Heavy 'Bots, Painted Mature Noif
15     'Sandship' WIP, The Baronial Guard Troops, APC's and Walkers
16     Primed 'Sandship, Finished 'Sandship', BG APC's finished
17     Ursini (Space Bears) finished, Cognitive Collective Face Collage, BG Speeder re-paint
18     Freedom Fighter Infantry (including SW alien-head squad), Slambo the Executioner,
19     Freedom Fighter Agents, Dee-Pwonzi Bull Troopers, Bird Camels WIP
20     Bird-Camels painted,Avian Merchant and Guards, Caravan Shot
21     The BIGGER Bird, Reef Ripper (underwater flyer)
22     Amphibious Alien Hunter Group, Agent Jerry L'Bowen, Sea Shadow, Jedi???
23     Butchers Van WIP, Butchers Van finished
24     Other vehicles and factions
25     Roof 'Cap', Building #5 WIP and finished, New builds in situ
26     'Junk' scatter terrain, Table set-up so far
27     Market Stalls, Wells. Market scene
28     Foot Bridges, Storage Tank, Jungle Bases
29     The Baronial Rangers


I have recently been making some Outland civilians for a future Kickstarter campaign and have been playing around with the 'leftover' bits of green stuff to modify some inhabitants of the Lead Pile to flesh out the place with some one-off conversions to add a few more characters.

First up is new Noif Herder in town....



...converted from an old GW Ork Runtherd, he was fairly straightforward, I really needed to hide the massive ears that he had, though, as they made him look for too 'Orky' for my liking. Hence the bigger shoulderpads.
 ;)

With a suitable alternative paint job he should fit in just fine.

« Last Edit: November 09, 2022, 01:36:56 PM by Mason »

Offline axiom

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Re: Populating Outland
« Reply #1 on: November 30, 2018, 03:31:41 PM »
That's a fun idea - I've found that orks and grots can make for fun humans or muties with slightly off-kilter anatomy simply with a head swap or ear-reduction surgery!

This guy looks the business - I very much like his goggles. What do you use to make the lenses? Something as simple as pressing a tube into the greenstuff?

Offline OSHIROmodels

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Re: Populating Outland
« Reply #2 on: November 30, 2018, 03:33:25 PM »
You're still here then  ;D

Looking good  :)
cheers

James

https://www.oshiromodels.co.uk/

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Instagram account - oshiromodels

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Offline Kitsune

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Re: Populating Outland
« Reply #3 on: November 30, 2018, 04:56:34 PM »
You've come on a hell of a long way since I last looked, mate!

Offline Mason

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Re: Populating Outland
« Reply #4 on: November 30, 2018, 06:24:56 PM »
That's a fun idea - I've found that orks and grots can make for fun humans or muties with slightly off-kilter anatomy simply with a head swap or ear-reduction surgery!

You are right with that statement. I have a few more greenskins waiting for the treatment.
 ;)

This guy looks the business - I very much like his goggles. What do you use to make the lenses? Something as simple as pressing a tube into the greenstuff?

Pretty much just that. Keeping it as simple as possible with these 'extras'.
 :)

You're still here then  ;D

Indeed. Have you missed me then, Sweetie?
 ;D

Looking good  :)

Thank you!
 :D

You've come on a hell of a long way since I last looked, mate!

Cheers, mate.
 :)


Offline OSHIROmodels

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Re: Populating Outland
« Reply #5 on: November 30, 2018, 06:39:16 PM »
Indeed. Have you missed me then, Sweetie?
 ;D

Not in the slightest  lol

Offline Mason

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Re: Populating Outland (Avian Aliens added)
« Reply #6 on: November 30, 2018, 06:43:04 PM »
Not in the slightest  lol

 :'( :'( :'(



Here are a couple more finished today....




Most of you will instantly recognise the Royal Guard body.
I recently picked up some Imperial Assault figures and these two fellas were among them.
Seeing as I could not see any real need for them as I do not see any scenarios in mind where they would be used, they were quickly earmarked for the treatment.
A quick head removal, a fur ruff and some jewellery along with a CP models Avian head attached and they were done.

I reckon they look just fine and will stand out a little with their extra height.

Another Imperial Assault refugee should be finished tomorrow......



Offline matakishi

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Re: Populating Outland (Avian Aliens added)
« Reply #7 on: November 30, 2018, 06:58:50 PM »
Will you be casting these since they have CP heads? (I have the armed ones, would like a civilian/diplomat or two)

Offline Mason

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Re: Populating Outland (Avian Aliens added)
« Reply #8 on: November 30, 2018, 07:10:46 PM »
Will you be casting these since they have CP heads? (I have the armed ones, would like a civilian/diplomat or two)

No casting of any of these. They are strictly for my own use.
There are a few 'diplomat' types in the Blind Beggar range already, but there are also a few more that would work going off to be cast up soon.
I will post them on here as well, along with the rest of the civvies.
 ;)

Offline Jagannath

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Re: Populating Outland (Avian Aliens added)
« Reply #9 on: November 30, 2018, 07:22:41 PM »
Well that worked our perfectly! Glad you got good use, I love the result!

Offline Mason

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Re: Populating Outland (Avian Aliens added)
« Reply #10 on: November 30, 2018, 07:28:36 PM »
Well that worked our perfectly! Glad you got good use, I love the result!

And: 'Thank you!' for the heads.
There are a few left to go on some Stormcast for another project too!
 

Offline rumacara

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Re: Populating Outland (Avian Aliens added)
« Reply #11 on: November 30, 2018, 07:39:28 PM »
Great conversions. :-* :-*
The way they are they will work both for sci-fi or fantasy.
Well done. :)

Offline Elk101

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Re: Populating Outland (Avian Aliens added)
« Reply #12 on: November 30, 2018, 10:17:20 PM »
Oooh, i do like those avians.

Offline Mason

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Re: Populating Outland (Mounted Dune Hunter added)
« Reply #13 on: December 01, 2018, 10:37:22 AM »
Oooh, i do like those avians.

Cheers, mate.
 :)


Here is another Imperial Assault refugee.....







No idea what the beastie is, but I do recognise that it tried to eat Natalie Portman in one of those prequel films.
I have no use for it as it was, so I decided that it would carry one of the Blind Beggar Children of the Sands on its back while he went out hunting.

I am looking forward to painting this so it may be the first one to be introduced to Mr Brush.
 :D


Offline NurgleHH

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Re: Populating Outland (Mounted Dune Hunter added 01/12)
« Reply #14 on: December 01, 2018, 04:20:57 PM »
Great, Paul. When starts the Kickstarter?
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

 

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