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Discovered you get a lot of areas even on a 4'x4' board with 10mm figures!
I used hedges to delimit most of the terrain areas - the very open looking areas are actually hills. To me this looks much like any other wargames table - the areas feel pretty natural.
Some rules seem rather geared towards 28mm - Cavalry having 2 wounds and 2 attacks feels like it is to do with 28mm cavalry models having such a big foot print. Likewise the chariot rules. These can be tweaked easily enough.
It has the SoBH problem of a very simple stat line (which is good) but then loads of special rules, some of which I think would be better as stats.
Set up a table and played a few turns solo last nightDiscovered you get a lot of areas even on a 4'x4' board with 10mm figures!I used hedges to delimit most of the terrain areas - the very open looking areas are actually hills. To me this looks much like any other wargames table - the areas feel pretty natural. The activation is very good, allowing reactions and unexpected turn ends. Playing solo I definitely should have used counters to mark activations, as after a few turns the order switches quite a lot, so I was loosing track of who had activated or not. I think this is mainly a solo play thing. Combat is brutal - perhaps too brutal, but I suppose it keeps the game moving. I haven't worked out the best way to use missile troops or flyers (but I only played a few turns) .Some rules seem rather geared towards 28mm - Cavalry having 2 wounds and 2 attacks feels like it is to do with 28mm cavalry models having such a big foot print. Likewise the chariot rules. These can be tweaked easily enough.The terrain rules are good, and really interact with the activation, special rules and magic. It feels much more integrated than many rules. The stacking limits of terrain along with needing extra activations to enter, make for some interesting traffic jams, so it feels like terrain has a lot more impact than lots of other rules.It has the SoBH problem of a very simple stat line (which is good) but then loads of special rules, some of which I think would be better as stats.
I had high hopes until I saw the "area movement" comment. Sigh, looks like I'll give this one a pass. Good luck with it y'all.
I have no problem with the area movement, it's just spaces on a board.Army list though, are an aberration I can not stand.
Two things make me a bit wary of these rules - that huge list of special rules and the area movement. Re the movement it is not the movement by areas but the delineation of them. I like for a table to look naturalistic and forcing it into basically a 6" grid is really off putting. One of the aspects of miniatures is the use of the pieces to mark locations - without that does it not just turn into a pretty boardgame? Except it doesn't look pretty as there are a bunch of artificial lines all over the place and everything is in a grid pattern.The host of special rules are basically a host of exceptions to the very basic rules. I assume all won't be in play at any particular battle but it does create a proverbial headache of what does which to whom. It's one reason I don't like Age of Sigmar - a whole host of exceptions to try and memorise to allow you to know what your army and your opponents actually does.I would definitely be interested in seeing more battle reports and table set ups though.
Re the movement it is not the movement by areas but the delineation of them. I like for a table to look naturalistic and forcing it into basically a 6" grid is really off putting. One of the aspects of miniatures is the use of the pieces to mark locations - without that does it not just turn into a pretty boardgame? Except it doesn't look pretty as there are a bunch of artificial lines all over the place and everything is in a grid pattern.
The host of special rules are basically a host of exceptions to the very basic rules. I assume all won't be in play at any particular battle but it does create a proverbial headache of what does which to whom. It's one reason I don't like Age of Sigmar - a whole host of exceptions to try and memorise to allow you to know what your army and your opponents actually does.
Army list though, are an aberration I can not stand.