Thank you Codsticker

So what’s this project building towards?
This is a project initially inspired by a visit to ‘Lorna Doone country’ that generated thoughts of Devon-based skirmishes, which has grown and evolved to become an ECW campaign to be largely set in (fictitious) Essex and Suffolk.
Battles will be resolved by using The Pikemans Lament but for campaign progression (and regression) I’m going to try out a ‘snake and ladders’ boardgame approach. Apologies to whoever devised this system but I don’t know who you were to give credit (I read about it on a blog but I do not remember which one).
Why a campaign? Well, one reason is that it justifies accumulating a lot of units that don’t all have to be painted to the same deadline, as the size of the battles can progressively increase as the campaign develops.

The basic campaign mechanism is delightfully simple. Each army rolls a D6 and advances along the board. Blue arrows you climb up and red arrows you slide down. An army that reaches a Halt initiates the battle (taken from the scenarios in TPL) and if it wins it advances by the green arrow and if it loses it retreats by the yellow arrow. There are rules for accumulating points, holding terrain, battle locations, etc but I’ll go into that when I get to it.
This phase of the campaign only goes up to 7 units for one side, and at the moment I have enough (unpainted!) for 13 a side.
There is, of course, a campaign map for each phase. I expect the map for the later phase(s) to include a country estate with ‘big house’ but more of that nearer the time.
EDIT: the map was modified slightly to accommodate the terrain boards (see post 3/10)

I just have to finish painting my third Royalist unit, then I’ll have the necessary three units a side for the first battle and the campaign can begin.
