On Thursday Lewis and I got together (over Zoom) to play one of our favourite miniatures’ games, Pulp Alley. We have played Pulp Alley in countless historical, fantasy and sci-fi genres, but Thursday's setting was the Marvellous World of Ozz. We've been thinking about this for a long time as I have been involved in the Wars of Ozz project for several years now and as well as the many units for mass fantasy battle, have a great collection of individually mounted Ozz miniatures.
We came up with a scenario based on 'The Lost Keys' scenario from the Pulp Alley Rulebook. Dorothy and Admiral JinJar are both searching for the Munchkin witch, Yellow Star as a terrible calamity has befallen the Land of Harvest and Pumpkin’s are rotting in the field rather than being transformed into Pumpkin folk. Dorothy & JinJar are friendly, so their leagues cannot take combat actions against each other until one of them has recruited Yellow Star (resolved the major plot point). The four minor plot points were Munchkin villagers who could be talked to and might share some information about Yellow Stars where abouts (if the minor plot point was resolved). A character cannot attempt to talk to Yellow Star (major plot point) unless they had a clue from a villager (resolved a minor plot point)
I've added a full write up on my hobby blog together with downloadable Pulp Alley Cards for Dorothy's Leage, Admiral Jinjurs Pirate Crew and the scary trees!
http://wargamesbuildings.co.uk/Hobby-Blog/Following-the-yellow-brick-road-Pulp-Alley-adventure