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Author Topic: Best Back of Beyond Rules?  (Read 5632 times)

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Best Back of Beyond Rules?
« Reply #15 on: February 22, 2022, 01:36:00 PM »
I now have a set, & I quite like them.
The basics are simple, e.g. always D10s,
1= disaster  2-4= failure 5-9= success 10=outstanding success.
Most of the tests involve just one or at most two dice.
Sometimes (eg good quality troops) take the higher of the two,
other times just one dice, or if two, then the lower is taken.

My main gripe is one that seems to apply to many rule sets today.
No separate QRS! :'( :'( :'(
The book is unwieldy for game play, but as the reference sheets
are in the back of the book choices are limited:-
most options seem to involve destroying the expensive book
 & create my own QRS.

Any suggestions anyone? ??? ??? ???

Offline Mark Plant

  • Mad Scientist
  • Posts: 543
    • Pygmy Wars : Russian Civil War and Related Stuff
Re: Best Back of Beyond Rules?
« Reply #16 on: February 23, 2022, 04:47:34 AM »
It would be quite quick to fix one up using tables in a word processor. Output as pdf.

I've done it before. https://pygmywars.com/rcw/gaming/rules/pygmywars_red_actions_qrs.pdf

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Best Back of Beyond Rules?
« Reply #17 on: February 23, 2022, 09:27:42 AM »
Good news from Caliver. about 'Beyond the Empire'

Quote
Hi chaps

we are putting together a pack with the card sheets, QRF sheet with the essentials, the Solo play rules and some extras

watch this space

 :D

Offline Caliver Books

  • Assistant
  • Posts: 25
Re: Best Back of Beyond Rules?
« Reply #18 on: February 27, 2022, 10:55:17 AM »
QRS; Cards sheets  ;Solo Rules and Mini Campaign pack now available for BEYOND THE EMPIRE

Also More that suitable for SETTING THE EAST ABLAZE

Offline VonAkers

  • Scientist
  • Posts: 330
Re: Best Back of Beyond Rules?
« Reply #19 on: March 08, 2022, 12:18:01 AM »
SJWi
Mate I may have said this before , and its an easy one ...Bolt Action
We make each unit a Company and have 12 to 15 figures in each one .
It works so very well, and is even suited to large Multiplayer games with tons of Figs , .
In addition it is a new and well known set of rules , a lot of people have played them ,so it may be a bit easier  to entice /  convert/ existing players to play BOB, rather then ask them to Learn a new rather "Niche " set of rules .
Imho Bolt Action Actually work far better for WW1 /BOB ,then for WW2 !!
You will need a few minor tweeks , ie we give Cav the ability to Countercharge ..( if charged) , and better riflemen may shoot as veterans , but not melee as them .
Hope this Helps
Cheers
Ps we changed a rule around for the Tachanka to

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Best Back of Beyond Rules?
« Reply #20 on: March 08, 2022, 10:21:37 AM »
Quote
QRS; Cards sheets  ;Solo Rules and Mini Campaign pack now available for BEYOND THE EMPIRE

Mine arrived, & I am happy with them. Don't
have to vandalise my pretty rule book, plus
they are bigger than the pages in the rule book.
Easier for my old eyes to read.  :D

Offline SJWi

  • Mastermind
  • Posts: 1638
Re: Best Back of Beyond Rules?
« Reply #21 on: March 08, 2022, 03:52:54 PM »
has.been, I will be interested to see what you make of the rules. I planned to check them out at Hammerhead last Saturday COVID finally caught up with me after 2 years and I couldn't go. Bummer!

Offline has.been

  • Galactic Brain
  • Posts: 8235
Re: Best Back of Beyond Rules?
« Reply #22 on: March 08, 2022, 06:10:33 PM »
See this link for the game using Beyond the Empire.

https://leadadventureforum.com/index.php?topic=131435.msg1724590#msg1724590

I liked the rules, not sure the others did.
It was great fun, but certainly random.
Part of that would have been me as umpire.
I'm darn sure I missed out things that would
have greatly reduced the randomness of it all.
I would play it again. As I've said I have already
ordered (& received) the 'support' pack. :)

Offline SJWi

  • Mastermind
  • Posts: 1638
Re: Best Back of Beyond Rules?
« Reply #23 on: April 08, 2022, 05:16:07 AM »
Morning all. We tried "Beyond the Empire" last Sunday.  A simple game set in early 1930s China loosely based on the insurrection of General Ma and the Russian Intervention.  A good excuse to get my Warlord Chinese and Civil War Red Army onto the table. We have invested in several sets of rules plus the separate card pack for ease of obtaining the QRS.

The game played well, but is obviously a beer and pretzels game, as so  many "pulp" sets of rules are. No obvious "defects" in the rules, but we found the QRS badly laid out and were constantly searching the rules for odd little bits and pieces. The units have "character traits", some are listed in a table and some buried in paragraphs of the rule set. A tad annoying.

We played with only six units per side and think this is about enough. I wondered if you could go much further in expanding numbers but my colleagues thought not. Maybe that's where "Setting the East Ablaze" takes over.

Overall we thought they were a worthwhile purchase but could have done with more editing!

If you want to see some photos and a game write up check out our "Black Wolf Wargames" blog!

Cheers.         

 

Offline Johnno

  • Mastermind
  • Posts: 1538
Re: Best Back of Beyond Rules?
« Reply #24 on: April 09, 2022, 01:26:40 AM »
A nice beer and pretzels game is October Hammer. It is a variant of Trench Hammer.
Yearly painting challenges only show me how useless I am at painting...


 

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