Nice painting and crew.
Thanks. Reasonably happy with them. Nicely modular kits, I'll say that for them. Makes me pine for the days when GW was better about that sort of thing. Their trek down the push-fit mono-pose trail seems to be accelerating pace steadily, sadly.
The extras list is useful (one of the things I liked in the Frostgrave 2 scenarios is a breakdown of the extras needed).
Yeah, figuring out what you need beyond your crew is a perennial issue with McCullough's games. You wind up with quite the menagerie of random critters over time, and even then you always seem to wind up rolling something that you don't have enough of or a scenario calls for extras of something you'll have to proxy. Even that list just covers the possible NPC gang requirements, but thankfully you'll get enough spares to probably cover at least some of the pirates from Unwanted Attention, the odd hostage fig, etc, etc. One of the settings also winds up needing more Ruffians than usual since they replace any Bounty Hunters or Shock Troopers that the UA chart would normally generate.