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Author Topic: A Wars of the Roses clash  (Read 1125 times)

Offline Norm

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A Wars of the Roses clash
« on: June 25, 2021, 07:09:38 PM »
Playing through a wars of the Roses game, looking at the Sword & Spear rules. I am setting up a generic scenario to test several rule sets against.

My familiarity with Sword and Spear makes this first game a good bench mark game to allow rule comparison. Details are up on the blog. LINK

http://battlefieldswarriors.blogspot.com/2021/06/wars-of-roses-clash.html

Offline Atheling

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Re: A Wars of the Roses clash
« Reply #1 on: June 25, 2021, 07:24:26 PM »
Fab stuff Norm  8)

Nice walk through of Sword and spear which was a bonus as it's not a rule set that I am at all familiar with.

Can S&S be scaled up for larger units?

Offline Norm

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Re: A Wars of the Roses clash
« Reply #2 on: June 25, 2021, 08:04:39 PM »
Thanks, they suggest 3 unit sizes based on frontage. 40mm, 80mm and 120mm, all of which operate exactly the same with just the unit of measurement (the DU) adjusted to represent half base width.

With bigger forces and a bigger table, I see no game breaking problem with scaling up a bit. Things need to be in command, so you would just need to ensure there are enough leaders to provide enough command radius.

Playing time might become an issue. I think S&S is aimed at the relatively small game, say 8 to 15 units per side and they say that this gives a game of three hours or just under. Going higher and managing the extra units and systems such as opposed dice rolls would add a time factor.

The other thing is that too many dice in the draw bag might give too many chances (or rather better chances) of getting scores of 5's and 6's (very useful scores) and concentrating them in decisive parts of the battlefield, almost ensuring you can get things done there, while I feel the strength of the system is one of no such certainty. So I would say push it a bit, but not a lot.

Offline Atheling

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Re: A Wars of the Roses clash
« Reply #3 on: June 26, 2021, 12:32:32 PM »
Thanks, they suggest 3 unit sizes based on frontage. 40mm, 80mm and 120mm, all of which operate exactly the same with just the unit of measurement (the DU) adjusted to represent half base width.

With bigger forces and a bigger table, I see no game breaking problem with scaling up a bit. Things need to be in command, so you would just need to ensure there are enough leaders to provide enough command radius.

Playing time might become an issue. I think S&S is aimed at the relatively small game, say 8 to 15 units per side and they say that this gives a game of three hours or just under. Going higher and managing the extra units and systems such as opposed dice rolls would add a time factor.

The other thing is that too many dice in the draw bag might give too many chances (or rather better chances) of getting scores of 5's and 6's (very useful scores) and concentrating them in decisive parts of the battlefield, almost ensuring you can get things done there, while I feel the strength of the system is one of no such certainty. So I would say push it a bit, but not a lot.

Thanks Norm.

 

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