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Author Topic: Review: Stargrave - Osprey Games  (Read 1152 times)

Offline Darkson71

  • Mad Scientist
  • Posts: 608
  • Rolling 1s so you don't have to since '95
    • Home of the ARBBL
Re: Review: Stargrave - Osprey Games
« Reply #15 on: August 17, 2021, 01:05:31 PM »
I'm personally quite pleased SG stayed similiar to FG, I'm starting to have problems with getting rules confused from various systems!

And I disagree that the background is too generic - I'd rather have a (relatively) blank canvas to put my backstory than a fixed one where, if I want to deviate, I run the risk of getting bitched at by other players (like my [very old] plans for a SM Chapter of mutants, or when anyone brings up female SM).

All that said, I can understand that *Grave mechanics aren't for everyone, and that some people had hoped for a system that divulged more than it did - horses for courses, and no system is going to please everyone.

My biggest gripe with the book is the artwork - after the gorgeous art in both 1e and 2e FG (and GA) the art in SG seems pretty poor to me (although much, much better than I could manage).
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