This is the first game of a campaign playing Sellswords and Spellslingers and using the scenario book called Last Stand at Mistham.
https://www.ganeshagames.net/product_info.php?cPath=1_6&products_id=411 This is the first adventure in which the party has to rescue a hostage who was captured by Goblins from Mistham, and is being held in a cage.
The party left to right in the photo
Sir Alderon the Clumsy, Knight – Fighter Sword (20), Armour (1), Shield(1), Clumsy
Morton the Impulsive, Barbarian, Fighter 2HW (2), Strong, Healer(1), Impulsive, Burly
Lemmy, Crossbowman – Crossbow(1), Armour (1), Healer(1), Greedy
Kurt, Wizard – Sword, Spellcaster(1), Free Disengage, Weak, Fireball Spell
The party started on the edge and has to get to the cage, break the captive Minai free, and all the table. Here you can see the setup and the Goblins and Orcs deployed.
Turn one - the very first activation turned over a Wandering monster card and the Ogre leader Av-Aree (campaign legacy character) arrived, right behind the party and attacked Lemmy wounding him. Sir Alderon charged Av-Aree and caused 1 HP of damage in return.
Meanwhile a horde Goblins and an Orc brute wandered onto the table.
Turn two with the rest of the party looking on Sir Alderon attacks and wounds Av-aree again. Lemmy decides to join in and attacks the ogre, but instead is hit by the Ogre, but his armour saves him. A bit further away Morton attacks the Orc Brute with his two handed sword scoring a hit. A monster frenzy card is turned over and Av-Aree who is down to 1 wound left, decides to split and leaves the table!
Turn 3 and the party is already using their only healing potion on Lemmy!
The Orc brute Morton is fighting was bigger they he looked (“That’s a big one” card) and also Morton notices the orcs bugling money bags (He's loaded card)!
Meanwhile the party battles the horde of Goblins and while the Barbarian Morton finally kills the Orc.
After they clear the initial defenders, the party advances up the table while Kurt the wizard checks out the big rock as he spied something interesting, but he is attacked by a Goblin ambusher! Morton rushes ahead of the party and get bogged down fighting goblins.
The wizard finally get off his first fireball of the game wiping out a hoard of Goblins as more Goblin reinforcements arrived along with another Ogre.
As the party gets close to the prison cage the Goblin guards prepare. The Barbarian and the knight charge the Goblin Guards but didn’t have enough activations to attack. A Monster Frenzy is turned over and the guard attacks Morton and is killed, while the other attacks Sir Alderon and dies. Morton the barbarian uses his strength to break the prison door down and Minai is freed. At this point the game has been going well with very few activation failures or enemy monsters appearing. Now they just have to get Minai to safety off a table edge.
The party finishes off the remaining goblins and Orc brute near the prison cage, while the Barbarian begins leading a naked Minai to safety, but neglects to give her his cloak!
Kurt and Lemmy fire at the Ogre who is getting closer, and cause 2HP damage, but then Kurt stands on a Bear trap and is wounded.
While he struggles to get free, the Ogre gets dangerously close. Sir Alderon decides to head back to help the Wizard who has a wounded leg and is moving slower.
A Monster frenzy card is turned over and the Ogre attacks Sir Alderon causing a nasty 2HP wound.
The rest of the party pull back, leaving Sir Alderon to fight the Ogre on his own.
Meanwhile a goblin hordes closes and also joins the fight against Alderon, and he dispatches a Goblin. Lemmy and Kurt and realise the danger and move back to assist the knight but watch in horror as Sir Alderon falls under the barrage attacks. It is now left to Lemmy and Kurt to dispatch the goblins and the Ogre.
Meanwhile Morton has escorted Minai to safety off the table and he sprints back to help out.
Morton kills a goblin and another is killed when the horde activates. Lemmy reloads and fires a crossbow bolt at the ogre killing him! Morton kills the last goblin and loots the ogres body, picking up 13SP. Lemmy checks on the status of Sir Alderon and he comes to, but is heavily wounded with a -4 on activations and a movement of 1". Its a long walk off the table for him.
Now the party needs to take more risks to get off the table before more monsters arrive. Sir Alderon bravely rolls 3 activation dice, failing all 3! The monsters continue to get closer.
Realising the danger, in the next turn Alderon roles 3 successes and move 3" (later on I realised I could have healed him to increase his movement by one, which would have been very helpful).
While he is limping to safety Kurt and Lemmy provide fire support and Kurt fireballs an Orc brute who was getting close. Another turn and Sir Alderon again get 3 actions while Kurt kills another Orc with a fireball. Getting off the table seems possible now.
In their next turn things start to go wrong. Sir Alderon is still moving but some Goblins close on Morton and attack. Both goblins hit him (he rolls a one), but his lack of armour is costly as he is taken out of action. Kurt is shocked and fails to cast any fireballs, but Lemmy manages to wound an Orc Brute.
Lemmy, who has some healing knowledge, checks on Morton and splashes some water on his face, and Morton springs back up, as good as new (he rolled a 20 on a D20 on the Out of action table)! To make up for the embarrassment of being knocked out by a couple of lowly Goblins, he charges the Orc brute and chops its head off.
The road is clear now but there are a lot of Orc brutes closing, so the party take a cautious approach only rolling one activation dice, to avoid too many monster activations. After a few failed attempts, the party limps off the table to safety and rescue Minai.
After quite a few close calls the party survived to complete the mission, and manage to gain some XP and Silver Pieces.
Kurt +1XP for find an interesting object
Lemmy +1XP for killing an Ogre
The party +2XP for rescuing Minai
23SP pieces collected (the party didn't attempt too much looting)
Next up, game 2 of 5 in the campaign