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Author Topic: Shilling's and Bayonet's  (Read 3370 times)

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Shilling's and Bayonet's
« on: February 12, 2022, 10:35:14 PM »
It was only a matter of time before I took both


He looks a little pale but then most night hunters do


Offline War Monkey

  • Mastermind
  • Posts: 1320
    • Silo1313
Re: Shilling's and Bayonet's
« Reply #1 on: February 13, 2022, 05:43:26 AM »
Nice paint work.
Just remember "If the Enemy is in range, so are YOU!

http://silo1313.blogspot.com/

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: Shilling's and Bayonet's
« Reply #2 on: February 13, 2022, 08:51:11 AM »
Thanks my painting is alot better than my photography

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: Shilling's and Bayonet's
« Reply #3 on: February 14, 2022, 07:57:17 PM »
did a bit more work on him to give him a less living dead look

added a recruit too

Offline War Monkey

  • Mastermind
  • Posts: 1320
    • Silo1313
Re: Shilling's and Bayonet's
« Reply #4 on: February 16, 2022, 07:54:04 AM »
They look really good and the terrain looks really good too.

Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3462
Re: Shilling's and Bayonet's
« Reply #5 on: February 16, 2022, 11:47:07 AM »
great stuff.

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: Shilling's and Bayonet's
« Reply #6 on: February 16, 2022, 07:28:29 PM »
Thanks not 100% happy with the riflmans right arm posititon so I'm going to mod it's angle

 the terrain is my Zona Alfa abaondoned village - might get a set of slate rooves to swap out but otherwise it fits right in

finally have a copy of SB on its way so will be adding to the mini list soon
« Last Edit: February 16, 2022, 08:06:02 PM by Kikuchiyo »

Offline MaleGriffin

  • Mastermind
  • Posts: 1726
  • Don't bother running.... You'll just die tired....
Re: Shilling's and Bayonet's
« Reply #7 on: February 17, 2022, 03:26:28 AM »
Most excellent!
Hoc quoque transibit
Sanguinem sistit semper

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: Shilling's and Bayonet's
« Reply #8 on: February 19, 2022, 12:28:23 PM »
knocking them out quicker than I can write back stories for them :D

added a Veteran Hunter and Young Officer


Offline War Monkey

  • Mastermind
  • Posts: 1320
    • Silo1313
Re: Shilling's and Bayonet's
« Reply #9 on: February 19, 2022, 04:49:04 PM »
Very nice indeed. Can't wait to hear about all of their back stories.

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: Shilling's and Bayonet's
« Reply #10 on: February 28, 2022, 07:25:52 PM »
Another has joined the ranks

A venerable old grenadier, reluctantly brought out of retirement

noone has yet plucked up the courage to ask him to shave

and if they know whats  good for them...




Offline War Monkey

  • Mastermind
  • Posts: 1320
    • Silo1313
Re: Shilling's and Bayonet's
« Reply #11 on: February 28, 2022, 08:14:11 PM »
A nice addition to the crew you have.

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: Shilling's and Bayonet's
« Reply #12 on: February 28, 2022, 08:55:34 PM »
Thanks

almost there then its the French :D

Offline Archduke of Earl

  • Assistant
  • Posts: 41
Re: Shilling's and Bayonet's
« Reply #13 on: February 28, 2022, 09:09:54 PM »
Men of fine appearance!  If this is a TSB unit, by my math you have about enough points left for two ordinary infantry, is that about right?

Offline Kikuchiyo

  • Mad Scientist
  • Posts: 974
Re: Shilling's and Bayonet's
« Reply #14 on: February 28, 2022, 09:26:25 PM »
can't quite decide...

either what you suggest or a Dr and an infantry man for the remaining 20

or risk going short on numbers with either just a scout, rifleman or highlander

or taking the hit on stats too and going for a supernatural investigator

but this is my core

 

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