AK47 Republic Scenario 2
“Death from a Bruv”
Introduction
This scenario is designed to be played as a normal game of AK47 Republic (Reloaded). As standard the game should last no more than three hours and is played on the usual 6 foot by 3 foot battlefield.Game markers and cards are provided. The rules and all the figures are available at peterpig.co.uk.
Background
Civil War chaos reigns in uMbongo!. Insurgents, defections, ambushes, atrocities, all fuelled by religious,political and tribal zealotry and armed by both sides in the Cold War. Brother fights brother in this bloody civil war…….
Scenario Special Rules
Recruitment Drive
Your army can include the free points of foot militia awarded from the previous scenario.
Ambush Arrival
If requesting an ambush arrival, the player must roll 7 or more on a 2d6 (no modifiers).
Calling Cards
One Professional or Regular unit in an army can be fanatical veterans for this scenario. They are driven by a bloodlust for revenge, payback for an atrocity carried out by the other side,their infamy proceeds them on the battlefield.
This unit is awarded a bonus morale boost marker.
If this unit destroys an enemy unit, all the opponent’s units on table get a pinned marker on one of its bases immediately (owner’s choice)
There is no limit to the amount of times this can happen in a game.
Militia Reveal as Insurgents
If a militia unit fails 2,3 or 4 morales, the opponent can request to roll for insurgent reveal to see if the unit will turn over to the opponent’s control . Unit owner rolls D6: 1-3 continue as normal 4-6 insurgent reveal.
If 3 morale fails and insurgent reveal, no run/stay dice roll, instead 2 foot base are lost to dead of new owner.
The unit does not retreat and deployed weapons remain deployed..
If 4 fails and insurgents reveal, the unit does not flee the table, it remains.
Previous casualties remain the dead count of the initial owner but he does not concede the victory points for a destroyed militia unit He does keep any victory points won thus far.
The remainder of the unit is now under the control of the opponent, including any markers (aggressive shot, morale boost, movement bonus) but excluding any other type of bonus or special rule from the initial owner’s army list.
Outliers are not included in the reveal as insurgents.
All pinned markers are removed.
The unit can not move , can not shoot , but can defend itself if assaulted.
The next turn it will have the opportunity to activate etc as normal , but now under new ownership.
The unit will now count towards the dead count of its new owner.
There is a limit of one opportunity per militia unit revealing as insurgent and there can only be one unit that reveals as insurgent.
Defections
Any professional unit which fails 2, 3 or 4 morales, the opponent can request to chance for defection of the unit , turning over to the opponent’s control. Unit Owner rolls D6 1-3 continue as normal, 4-6 unit defection.
If 3 morale fails and defection, there is no run/stay dice roll, instead 1 base is lost to dead (dead count of new owner).
The unit does not retreat and deployed weapons remain deployed.
If 4 fails and defection, the unit does not flee the table, it remains.
The remainder of the unit is now under the control of the opponent, including any markers (aggressive shot, morale boost, movement bonus) but excluding any other type of bonus or special rule from the initial owner’s army list.
Outliers are not included in the defection.
All pinned markers are removed.
Previous casualties remain the dead count of the initial owner but he does not concede the victory points for a destroyed/routed professional unit. He does keep any victory points won thus far.
That turn the unit can not move , can not shoot , but can defend itself if assaulted.
The next turn it will have the opportunity to activate etc as normal , but now under different ownership.
The unit will now count towards the dead count of its new owner.
There is a limit of one opportunity per professional unit in each army defecting and there can only be one unit that defects in each army.
Additional Bonus Victory Points
Objective secured by an insurgent reveal or defected unit D6+3.
Each ambush arrival D6.
Each Outlier group at the end of the game in a scenery template 2pts.
Game Markers
Per player : one professional or regular unit needs a Calling Card with phrase eg “Death from a Bruv!”
Scenario Reward
For FREE, for the next scenario, either 3 regular small arms bases or 2 Professional small arms bases because war experience has improved skills of militia that were recruited.
15 pts discount on a carrier allowance
Have Fun !