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Author Topic: Hello Hello --- this is Nighthawk Calling - 3rd and Final Instalment.  (Read 5081 times)

Offline Vagabond

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Hello Hello --- this is Nighthawk Calling

After Dunkirk most of the German Army continued to advance into France but a Division of specially trained troops had followed the British Army across the sea from Dunkirk. In the confusion of the evacuation they had been able to cross the English Channel without being detected by the Royal Navy, and had sailed north landing in the Felixstowe area of Suffolk. Operating under strict security they had moved out swiftly from their landing area, and now all of East Anglia was under their control.

The object of this incursion was to destroy the extensive network of airfields in the area and in addition, to open a second front against the British with the aim of bringing about an early end to the war in the west.

As usual with my stories the text relating to the picture is below the picture unlike the normal convention of having it above the picture,


The British had been prepared in a very ad hoc way for an invasion along the south coast but not in the flat lands of East Anglia. As usual with British planning there were a number of hare-brained schemes for local defence but they were totally uncoordinated and very local.


In the countryside around Much Piddling in the March for example the local landowner, Lord Snapcase (on the right in this picture), was in charge of the defence of the three villages of Much Piddling in the Marsh, Little Piddling and Bigger Piddling on Tap. The River Tap was an insubstantial river that drained the marshes around the Piddling villages and provided a small barrier to the advancing German troops.

Rather than cross the river at Bigger Piddling on Tap the German troops had gone 5 miles down stream and crossed by the bridge at Upper Piddling, they had continued their lightning advance to the market town of Thetford and consolidated their position around that town.

The rest of the defence of the Piddling’s was borne by Sir George Douglas D’Emfoure (The grumpy looking one on the left) and Snapcase’s Gamekeeper, the son of Old Scrotum, the aged Family Retainer.


The Germans were well aware that during the advance they had left behind many small pockets of resistance, indeed this had been their plan all along. Their only worry was that if these isolated pockets of resistance could be coordinated into something larger, then there might be trouble. To deal with that problem they had brought over a small number of radio tracking vehicles and 3 of these had pinpointed radio signals emanating from Little Piddling.


Meinhard Wenke and Rachael Weiss (on the left)with a small body of crack troops were despatched to Little Piddling immediately with orders to find and destroy the radio and eliminate the potential resistance from these amateurs.


This is an aerial reconnaissance view of Little Piddling and the cunning Germans have decided to split their forces and advance from both east and west of the village and trap the Radio Operator between them.

The small green dots with lentils stuck on them represent potential events, things such as the radio, a rabid dog or even a bag of rancid mushrooms, but you will get the gist as we go along, as usual each marker means drawing a card from a shuffled deck and depending on the card drawn as to what the event might be. Once an event had been decided then there were usually a series of possible options for it. For example the Rabid Dog could run away, or look aggressive or attack the nearest person.

Nothing too complex for me!


This is just a close up to show the markers and the fact that I failed to design the buildings with removable roofs for internal access.

The view is from the west of the village, the direction that Minehard Wenke is advancing.


He issues instructions to his small force and they hurry to obey. Everyone hurries to obey the Gestapo.


On the far side of the village Rachael Weiss is advancing from the east.


A slightly elevated view but suffices to show her view of the village and like Wenke she issues her orders with precision.

She decides to stay clear of the pig pens herself but they must be searched and she designates this task to one of her underlings. She will stay on the road, in the centre of her command to coordinate the search.

Of course the real reason, is so that she doesn’t get her highly polished jack boots muddy in this dreadfully dirty countryside.


Well that's the first part of the tale
« Last Edit: March 22, 2022, 09:38:44 PM by Vagabond »

Offline Bravo Six

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #1 on: March 12, 2022, 06:44:53 PM »
Wonderful stuff Vagabond!  :o :-* All of it. The AAR and the table. So "English Countryside".

Offline AKULA

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #2 on: March 12, 2022, 07:00:33 PM »
A great setup - love the simplicity of the event mechanism  :D

Offline OSHIROmodels

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #3 on: March 12, 2022, 07:25:56 PM »
Great fun as always  8)
cheers

James

https://www.oshiromodels.co.uk/

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Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline marianas_gamer

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #4 on: March 12, 2022, 10:54:01 PM »
Looks great John. Nice to see you playing with soldiers again and not just boats and planes.
Got to kick at the darkness till it bleeds daylight.

Offline lethallee61

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #5 on: March 13, 2022, 02:05:24 AM »
Fantastic idea and terrain. This is what wargaming is all about - an original idea carried through to a perfect execution. Well done!
Enjoying the game is ALWAYS more important than winning the game.

Offline aircav

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #6 on: March 13, 2022, 09:38:07 AM »
Cracking stuff  8)

Offline Doug ex-em4

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #7 on: March 13, 2022, 10:33:55 AM »
That’s a lovely looking table, Vaggers and an intriguing scenario. D’Emfore and Snapcase look appropriately splendid - haven’t seen them before. Looking forward to see how this unfolds. Surprises galore, I’ll  wager…. ;)

Doug

Offline MaleGriffin

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #8 on: March 13, 2022, 06:49:15 PM »
Absolutely brilliant AAR with fantastic terrain and masterful brushwork!
Hoc quoque transibit
Sanguinem sistit semper

Offline syrinx0

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #9 on: March 14, 2022, 03:57:29 AM »
Another fantastic tale of events at Much Piddling.  An apparently quiet backwoods area and yet it has so many amazingly fantastic historical events unfold there.  The locals must be completely unflappable.  :)
2024: B: 0; P: 148; 2023: B:77; P:37;

Offline Mad Lord Snapcase

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #10 on: March 14, 2022, 08:28:02 AM »
Vaggers, once again your layout looks superb, always so realistic. Plus, as usual a spiffing storyline. Give us more!

'Snappers'


Offline Vagabond

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Re: Hello Hello --- this is Nighthawk Calling an AAR
« Reply #11 on: March 14, 2022, 06:59:58 PM »
Cheers Guy's I really appreciate your encouragement. Thanks

Offline Vagabond

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Re: Hello Hello --- this is Nighthawk Calling - Part 2
« Reply #12 on: March 14, 2022, 07:28:28 PM »
The continuation of Part 1 which of course I forgot to call part 1, this is now part 2 of what will be a 3 part tale.


Wenkes team spread out, searching the crates on the right of the road and also the first house on the left, but they don’t find anything. They have made rather a lot of noise which might not have been so wise.


Looking like a lost sheep, Torsten searches the cart but discovers nothing there either.


Searching the pig pen the underling finds an enraged dog, or maybe the enraged dog finds the underling because without any other warning it attacks him, the pigs remain neutral perhaps expecting supper to be provided by one or other of the protagonists.


Rachael ignores her underling’s plight as Dietmar finds an Arms Cache in the truck across the road. Whilst this is indicative of a Resistance Cell in the area it’s not really what they are looking for and so they continue towards the centre of the small hamlet.


The underling’s sense of self preservation is strong or maybe he’s just well trained because with a quick burst from his smg he lays low the enraged dog – Boo Hiss.

It looks like the pigs are going to have a smaller and less tender supper than they would have wished for, but "supper is supper". That’s an old piggy proverb that you might not have heard before.

Rachael moves towards the corner of the field and fails to see a small cache of papers hidden in the wall. If she had looked more carefully she would have found the Radio Operators Code Book, it would have been a bit of an Enigma to her.


Another of her underlings moves warily to a brown truck and looking carefully under the cover he sees a Radio. He climbs into the back of the truck and reaches out for the Radio thinking that he might get promoted for this.


Unfortunately he didn’t look closely enough and failed to see that the radio was booby trapped. There’s a loud explosion and he doesn’t worry about promotion anymore.


Weinhard’s men are moving into the heart of the hamlet, if 4 houses and a pigpen can have a heart.


One of them goes into the area behind the houses but does a poor job of searching it before re-joining his comrades in the main road.


He catches up with the rest of the team just as they enter the remaining two houses. After a thorough search the right hand house reveals nothing but on the left hand side things are more exciting…. come on … wake up in the back.

Badeker kicks in the door of the large house on the left and is just in time to see and hear movement.
 

It’s the Radio Operator and she legs it out of the back door, she had been watching the German team move through the Hamlet and was well aware they were coming, they should have been quieter. She was lucky in that the dope that searched the area behind the houses had only done a perfunctory job of it before leaving and she had a clear escape path.


Chasing after her, Oswald the Afrika Korps soldier was just too off balance to fire and she was running like a gazelle for the fence and freedom, anyway he might have one more opportunity to open fire.


….. but vaulting the fence like an Olympian she escaped, leaving him to report failure to Wenke of the Gestapo.

That's not a conversation he's going to enjoy.


Meanwhile Rachael Weiss having learned a very valuable lesson decides not to climb into the back of this truck but instead stands back a little and gets another of her expendable underlings to examine it first. After duly rolling a few dice George Douglas decides that while Home Defence is a worthy cause, so is staying alive and he climbs out of the truck but plays dumb and doesn’t disclose any information about the Radio and its Operator.

Of course he may well be aware that both have been discovered and he’d rather not be implicated in any reprisals that might be forthcoming.

A wise man our George Douglas.

OK that's part 2 complete, there was something really important about the game I wanted to impart but unfortunately I've forgotten what it was, maybe in the next and final instalment.

Cheers
« Last Edit: March 14, 2022, 07:33:26 PM by Vagabond »

Offline Elk101

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Re: Hello Hello --- this is Nighthawk Calling - Part 2
« Reply #13 on: March 14, 2022, 08:17:49 PM »
Always a pleasure to see your games on the board. I love the narrative based gameplay.

Offline FramFramson

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Re: Hello Hello --- this is Nighthawk Calling - Part 2
« Reply #14 on: March 14, 2022, 08:40:06 PM »
Yes, the story buildup these keeners do is always appreciated.  :D


I joined my gun with pirate swords, and sailed the seas of cyberspace.

 

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