Oh Wow! Sorry to hear that. do you have a rundown of the basic plays of the game? Would be of interest to read.
Here's my initial thoughts, but keep in mind this was only _one_ game and I was learning it while playing, so am certain to have made some mistakes.
The combat mechanic is interesting in that you roll two d10s (they have to be different colors...one for 'power' and one for 'skill') to beat an opponent's defensive value and if successful, you apply the value of either the power die or the skill die (depending on the weapon used) as the damage. After reading Joe's love of Silent Death in WI #400 it seems like he tried his own variant of a "one roll to-hit and damage" system here in Silver Bayonet. It's a very light game. Not a lot of weapon or skill options. I guess this can be a strength for simplicity. The scenarios are odd in that they don't really have end goals, that I could locate, nor are there 'route' or 'bottle' rules so you just keep playing until you're either wiped out or you move your models off the table. I guess there's choice there in campaign play where you don't want injuries to add up, but in one-off it made the end game a little boring. We had investigated all the tokens to investigate so then just attacked each other til there were no models left on the board. Next time I'll suggest an end goal.
Each scenario has investigation points scattered about where models investigate and they can get magic items to use in the scenario, some event could happen, or some creatures could attack. We had two revenants and a ghost appear on the map and get involved. This may be the first time I've actually gamed one of these skirmish systems where these NPCs come into play. In this scenario I tended to ignore the creatures and focus on the other unit.
I had a good time playing, the game is really light and I didn't feel there were much in the actual rules to enforce too much gothic horror, but it's possible we played the fear/horror rules incorrectly. I would think this game shines in campaign play over one-offs.