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Author Topic: (KS) Dungeons & Lasers: Encounters - plastic terrain  (Read 1933 times)

Offline Minsky07

  • Schoolboy
  • Posts: 6
(KS) Dungeons & Lasers: Encounters - plastic terrain
« on: 17 June 2022, 08:49:02 PM »
Hi guys,

Archon Studios has started yet another hard-plastic terrain campaign. Previous ones were mostly relevant for rpg players. This one though exploring outside war has more to offer for skirmish players. Some stuff from boxed sets offered:

This campaign is happening on Gamefound:
https://gamefound.com/projects/archon-studio/encounters

Hopefully, it is not breaking the rules.

Offline Rabbitz

  • Mad Scientist
  • Posts: 683
    • Unit57
Re: (KS) Dungeons & Lasers: Encounters - plastic terrain
« Reply #1 on: 17 June 2022, 11:25:31 PM »
Quite like the trees, but the postage rates are ridiculous to Australia. 
Integrity is non negotiable

My little blog

www.unit57inminiature.blogspot.com.au

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5309
    • The Grumpy Gnome
Re: (KS) Dungeons & Lasers: Encounters - plastic terrain
« Reply #2 on: 18 June 2022, 08:37:10 AM »
I expect to back it for the 4 set adventurer pledge and some add ons.
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Fates Fickle Finger

  • Scientist
  • Posts: 221
Re: (KS) Dungeons & Lasers: Encounters - plastic terrain
« Reply #3 on: 18 June 2022, 05:32:11 PM »
Does anyone know if the trees are modular or all the same sculpt/identical?
FFF

Offline Mr Tough Guy

  • Mad Scientist
  • Posts: 649
Re: (KS) Dungeons & Lasers: Encounters - plastic terrain
« Reply #4 on: 18 June 2022, 09:15:44 PM »
I would assume they are mostly identical, for the swamps they specifically show all the different sculpts for the walkways, so I would assume they would have done the same for the trees, however in the pic of the swamp they do show a few trees with separate branches next to it, so there may be some variation possible in how you build them, or at least the ability to leave of some pieces without it looking weird

Offline Porsenna

  • Bookworm
  • Posts: 56
Re: (KS) Dungeons & Lasers: Encounters - plastic terrain
« Reply #5 on: 19 June 2022, 05:22:52 AM »
I went in for the starter pledge, as even if the trees are identical you can flock them differently to make them look distinct.

This will give an idea for what I'll be doing with mine, as I've given the flocking treatment to GW trees a few times, and i like the result: https://leadadventureforum.com/index.php?action=gallery;sa=view;id=55690
« Last Edit: 19 June 2022, 05:50:22 AM by Porsenna »

Offline ced1106

  • Mad Scientist
  • Posts: 972
Re: (KS) Dungeons & Lasers: Encounters - plastic terrain
« Reply #6 on: 19 June 2022, 08:24:50 PM »
Trees are modular! Dig up the Archon AMA.

Stagecoach / gypsy wagon / costs $50 from WizKids unlocked!
Crimson Scales with Wildspire Miniatures thread on Reaper!
https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/

Offline Minsky07

  • Schoolboy
  • Posts: 6
Re: (KS) Dungeons & Lasers: Encounters - plastic terrain
« Reply #7 on: 24 June 2022, 09:14:26 AM »
Hi guys,

Small update with several stretch goals and add-ons. Apart from entrances set, all of those are part of stretch goals for campaign that for pledges of starter and above come free. Most of those are one per backer though. It is possible to add some of them as addons at cost in the picture.

Apart from the terrain there are some minis. Like the one below being 550k stretch goal. Might also be available as add-on once unlocked.


 

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