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Author Topic: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground  (Read 33153 times)

Offline Major_Gilbear

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #15 on: October 21, 2022, 03:40:31 PM »
I could be wrong, but it sounds like they're going to be STL's made from 3d scans of the original figures.   

Really tickles the mind as to what other kind of long-gone figure lines could be resurrected if even one good example of a figure can be found.
Alas its not that easy - even a high end scanner struggles below 50mm or so. Perhaps an industrial dental scanner might do it but the resulting scan will still be more of a mini shaped blob than a finished stl, and will need cleaning up.

Hmm, I don't think you can "scan and forget", but I also don't think the initial results are all that bad either. Sure, they benefit enormously from clean-up by hand in a 3D software package afterwards, but with older chunkier models the results are better than you might expect. I've seen a few examples of this here by Nico from Realms Of Chaos (noting it's a 28mm version of a 6mm model!), and here by Scruffy Crow:

As with everything, the accuracy of scanners and the quality of their output will only increase with time.
« Last Edit: October 21, 2022, 03:43:49 PM by Major_Gilbear »

Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #16 on: October 21, 2022, 04:37:34 PM »
Alas its not that easy - even a high end scanner struggles below 50mm or so. Perhaps an industrial dental scanner might do it but the resulting scan will still be more of a mini shaped blob than a finished stl, and will need cleaning up.


Hmm, I don't think you can "scan and forget", but I also don't think the initial results are all that bad either. Sure, they benefit enormously from clean-up by hand in a 3D software package afterwards, but with older chunkier models the results are better than you might expect...

As with everything, the accuracy of scanners and the quality of their output will only increase with time.

You both have good points. Unfortunately, most 3d scanners are made for larger objects and struggle with small objects with a lot of fine details, like miniatures. However, the system we are using shows promising results so far. Some cleanup of the scans are necessary, but the detail of the scans we've run to this point are so fine that mold lines that are nearly invisible to the naked eye are clear on the scanned figure.

@ Faceless Publishing: I've collected everything there is to be found on Cell and 1999 and run a (very old fashioned) fan-site for the game, but not everything is posted on the site. If you're in need of more info, please let me know; I'd love to see the game resurrected...
www.1999legacy.com

I can see that you are a huge fan of Cell Entertainment and 1999, and appreciate your passion. We'll look over your site and will likely contact you in the future.

To everyone else, we're happy to see so many Trinity fans, and we look forward to being able to return the game you love to production.

Offline manic _miner

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #17 on: October 22, 2022, 03:33:55 AM »
 Cell Entertainment had other miniatures ranges too.

 Krash was a car battle game.
 Lab was Mad Scientists creating monsters that fought each other.
 Ronin is a kind of spin on 40K Epic that had large walkers with supporting tanks and aircraft.
 Nerve which was a card game.
 Hybrid was a larger scale miniatures Gladiator type game.
 They also did RPG stuff.

Offline robh

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #18 on: October 22, 2022, 12:22:05 PM »
Cell Entertainment had other miniatures ranges too.

That was their main problem right there, too much diversity so not enough support to any individual system in the range. Everything got started but nothing got completed, most never fulfilled the second batch of follow up releases. Picking which of the various ranges to concentrate on would be key to picking up a range from Cell. Sadly, given the current range of games and systems on the market I do not think 1999 would be the best choice. Even though I personally love it.

Trinity: Battleground is a self contained, scope limited system so there is a realistic chance of getting all the core and supplementary releases done as White Wolf Intended.

My old RPG group played a couple of Aberrant campaigns as one of the GMs was really keen on Superhero gaming and Aberrant seemed a good compromise between sci-fi and full on Spandex to those of us who weren't.
We never tried the Trinity RPG so I don't know the more sci-fi iteration of the background, but Aeon was a good setting as far as Aberrant went. I may have to hunt out a cheap copy of the 1st edition (pre storyteller system) Aberrant to mine ideas for Weird War games.


Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #19 on: October 22, 2022, 03:41:29 PM »
Cell Entertainment had other miniatures ranges too.

 Krash was a car battle game.
 Lab was Mad Scientists creating monsters that fought each other.
 Ronin is a kind of spin on 40K Epic that had large walkers with supporting tanks and aircraft.
 Nerve which was a card game.
 Hybrid was a larger scale miniatures Gladiator type game.
 They also did RPG stuff.

We were aware of Lab, Krash, Ronin, and 1999, but not the others. It's certainly a wide range, but one worth looking into.

Trinity: Battleground is a self contained, scope limited system so there is a realistic chance of getting all the core and supplementary releases done as White Wolf Intended...

We never tried the Trinity RPG so I don't know the more sci-fi iteration of the background, but Aeon was a good setting as far as Aberrant went. I may have to hunt out a cheap copy of the 1st edition (pre storyteller system) Aberrant to mine ideas for Weird War games.

To make sure there's no confusion, the Wargames Resurrectionist project is aimed at bringing back existing material, not creating new supplemental models or rules. This is especially the case with Trinity: Battlegrounds, which is being produced under license from Onyx Path. The Trinity RPG (including the old d20 version) is still available from Onyx Path on DriveThruRPG, so it's easy to get a copy.

Offline area23

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #20 on: October 23, 2022, 05:05:29 PM »
Excellent. Yesterday I was shown a reprint of a scanned old necromunda fig at my FLGS.
The quality was much better than I would have expected.

I really like Bob Naismith's stuff. I made a list of all his SF miniatures over the years.
http://area-23.blogspot.com/2016/01/bob-naismith-spacemen-files.html

The Trinity figs are great but I only own two abberants.
Here's one:

If you don't believe in lead, you're already dead.
+++AREA23 BLOG+++

Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #21 on: October 24, 2022, 06:16:13 AM »
I really like Bob Naismith's stuff. I made a list of all his SF miniatures over the years.
http://area-23.blogspot.com/2016/01/bob-naismith-spacemen-files.html

The Trinity figs are great but I only own two abberants.

Bob Naismith is a legend in the field, and he was very happy to answer some questions about his work on Trinity. He's a very pleasant chap. Didn't realize he sculpted the old Iron Crown space rangers.

Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #22 on: June 25, 2024, 08:50:01 PM »
Hello everyone,

We apologize for the long wait, but we are happy to announce that we have completed moving our scanning process in-house and are getting good results. We have shared a preview of our first scanned figure on our website as part of our new Miniature Monday blog series. Please stop by and learn more about the spine-covered monstrosity known as Caul Fein!



« Last Edit: July 02, 2024, 12:17:55 AM by Faceless Publishing »

Offline robh

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #23 on: June 25, 2024, 11:43:49 PM »
http://facelesspublishing.com/blogs/news/miniature-monday-the-first-aberrant-is-revealed

That scan looks pretty good already, good to see you got past the early problems. What happens to the render now, are you refining it or trying for a test print?

Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #24 on: June 26, 2024, 10:09:54 PM »
Good questions! The image we shared is the result of the scan being refined and prepared for printing. We are looking into having the files professionally supported, or doing it ourselves. Once they are supported, we will produce more test prints. Unfortunately, we are experiencing problems with our own 3d printer.

Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #25 on: July 02, 2024, 12:17:11 AM »
It's Miniature Monday once gain, and this week we're revealing the first scanned Psion miniature, Hewish, as well as talking about how we'll be making the game available once it releases.


« Last Edit: July 02, 2024, 12:19:10 AM by Faceless Publishing »

Offline DivisMal

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #26 on: July 02, 2024, 05:30:29 AM »
Cool! It was a real favorite of mine in its heyday. Consider me interested.

Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #27 on: July 05, 2024, 09:41:12 PM »
Cool! It was a real favorite of mine in its heyday. Consider me interested.

We're glad to hear it! One of the enjoyable parts of this process has been hearing from people who played Trinity years ago, and then other people who are hearing about it for the first time.

Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #28 on: July 09, 2024, 02:22:02 AM »
Miniature Monday has rolled around again, and this time we're taking a look at Fhata Khan, another Aberrant from the Trinity: Battleground core set. We also talk a little bit about the challenges we've faced in the course of bringing this game back to life.





Next week is very exciting, as we will be showing some comparisons between scanned miniatures and the original metal ones.


Offline Faceless Publishing

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Re: [COMMERCIAL] Faceless Publishing Resurrects Trinity: Battleground
« Reply #29 on: July 16, 2024, 01:56:28 AM »
Another week, another Miniature Monday! This week, we talk a bit about the Support Troops who accompany Aberrant and Psion characters into battle, like the mutant, spine-covered Krikquills and the brave soldiers of Support Squad Avenger. In addition, we share comparison photos of the original models and our first batch of test prints!





 

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