Rules.
I pulled out of the pile of WW2 rules the venerable
WRG 1925-1975 Infantry Action.
A fairly simple set, if in fact involving a LOT of dicing for both
shooting and morale. Time which often seemed to no point.
Lots of shooting calculations followed by who (if anyone) did it
hit calculations which most often resulted in...no hits!
This did however lead to lots of moral tests across the table,
which resulted in...no restriction most of the time.
Still the basis is uncomplicated and as each player had a QRS
(2 sides A4 & all the necessary rules) they could get on with it.
Scenario.
The German front line is collapsing & the Russians are breaking through.
Our two German players are in a rush to get out of the pocket before
they end up in the bag, or worse. The lead (Me) has the only map &
knows he must take the left at the crossroads in the village.
The second German has been told to follow the first lorry.
The Russians have been given various mission briefs.
Lead = 'Hans is retreating. He must NOT be allowed to get away & regroup.
Attack, attack! ATTACK!!! For the Motherland!'
2nd= Killing Nazis is all well & good, it pleases the Commisars & the NKVD,
BUT no point dying yourself is there? If you don't have to risk your neck...
NKVD=There have been TOO many slackers on this Front. Now WE have
Hans on the run we MUST keep up the PRESSURE.
Eliminate any backsliders!
Late arriving= Avenge yourselves on the retreating Nazis!
No greater glory than falling with your face to the enemy.
Let the carnage commence.
First the Russians.
Most came from the talent that is...VODKAFAN, who missed seeing them in action