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Author Topic: My Post-Apoc Figures and Terrain (Zombies & Urban Scatter added 5/11/24)  (Read 14610 times)

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3866
  • Gainfully unemployed and lovng it!
That scatter terrain looks good, Mike.  Nicely done!
"Remember - Incoming Fire Has the Right-of-Way"

Offline Doug ex-em4

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  • Scatterbrained Genius
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So much good stuff and very nicely handled. I’d never heard of that stuff before, I must look out for it.

Excellent work!

Doug

Offline mikedemana

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  • Investigating curiosities around the globe...
    • Worldwidemike
Thanks, guys -- appreciate the kind words. There's so much of it in there...you could disappear down the rabbit hole painting it up and emerge a year later! So far, I have decided NOT to put scatter in the interiors of my buildings. I figure if I pick a building and do one, it will just show how the others are barren on the inside.

I don't know...do others put scatter on the inside of the building to represent desks, counters, racks, shelves, etc.?

Mike Demana

Online Pattus Magnus

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I aspire to, but haven’t gotten that far on any of my 28mm skirmish game projects. Still too focused on putting together enough figures and terrain to cover basics.

Offline Kourtchatovium104

  • Scientist
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  • An atom from alternate realities...
I always try to put just one or two characteristic pieces of furniture inside buildings, often along the walls (we need space for gaming) but I don't have as many as yours. I also realised that few posters can be very atmospheric, even dragged on the floor...  :)

Offline mikedemana

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    • Worldwidemike


I like putting posters on walls -- especially for MDF buildings that otherwise might look a bit 2-dimensional. These are from a Sarissa Precision building that I modified to be a brewpub named in honor of my friend the craft brewer (where we usually do our gaming).

Mike Demana

Online Pattus Magnus

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I like the idea of Kourtchatovium’s, of putting a few characteristic pieces in a room. That would signal what the room is, without having to do a full set each time. Pieces could also be moved out of the way for game play when figures need the space.

I have been toying with a similar idea, of making ‘drop in’ pieces - basically a few pieces of furniture on a theme on a base (ex, piano with bench and a vase on it) to go in rooms until the figures need to go there. In another thread someone did something like that done very effectively for sci-fi “tunnel crawl” gaming.
« Last Edit: May 14, 2024, 10:03:48 PM by Pattus Magnus »

 

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