The notion of trying the latest edition of Car Wars struck me last Tuesday. The game arrived on Thursday. I built and painted some terrain as well as painting the first six cars in order to get it on the table earlier this evening (Saturday). I can assure readers, this is not the usual pace for one of my projects. The terrain in question, for example, was ordered (for a Gaslands project) last July …
But something about Car Wars 6E just looked so
very exciting. And the game certainly lived up to its siren call when I and three friends spent the evening burning rubber in the dystopian demolition derby. For those who somehow haven’t yet heard of Car Wars over the past 43 years, the conceit is that about 50 years from now (whenever “now” may currently be) Americans, for sport or profit, duel one another to the death in automobiles. Here are some pictures to give you the idea:


Carnage ensued with three of our contestants tearing hell for leather directly toward one another, seemingly with an “accelerate first, evade later” mentality. But for the Jack Rabbit (blue car) crew, ramming was the plan. He plowed into the Boomerang (orange car), knocking it into one of the gate pylons, before frontending the Slipstream (purple) and then further to smack into another gate pylon.


The Dragon (red car) veered away from the pile-up after taking some opportunistic shots with its flame throwers, pursued closely by the Booerang. The following exchange of recoilless rifle slugs and rockets left both cars heavily damaged.

The Dragon zoomed away, leaving the limping Boomerang in it dust, only to be rammed by the resurgent Jack Rabbit. After taking out the Dragon in the movement phase, the Jack Rabbit then finished off the Boomerang with its gatling canon in the combat phase.


Meanwhile, the Slipstream roared up and finished off the Jack Rabbit.
Car Wars 6E is ridiculously fun. Everyone seems eager to play again as soon as possible. Next session, I’d like to do a race.