We played another O Group game. The German counter attack at Waldfeucht in January 45. It was played two players per side with a worn battalion each.

The view from Echterbosch

The Tigers

Well Peter White wasn't called upon in this game as the British reinforcements didn't come on as we ran out of time with the Germans having got a foot hold in the town.
I am coming to the conclusion that O Group whilst a good game is just too slow for a club game. We played for 4 hours and weren't close to a resolution. Probably needed at least another hour. Stuff just takes too long and there are too many tiny decision points that all gobble up time. How many orders to pass to battalions, should I use a CC to try for another order, should I activate now or save for later, do you want to interrupt, etc, etc. Then add in the long list of possible modifiers on everything. It is very easy to forget something if you don't go through step by step.
I will definitely focus on getting a quicker playing rule set together with the quick play sheet able to fit on 2 pages. Hopefully can persuade someone at the club to act as a guinea pig. In the mean time I will try and give Eisenhower a bash.