Right, long post coming up – apologies.
(Also containing technical complexities of the Never Mind The Billhooks rules. If the rules don't interest you, feel free to leave right now

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First, I’m a huge disciple of Mr. Callan’s marvellous rules – I even contributed some pictures to the Deluxe edition.
(Which is why I’m posting this here in the civilised cloister of LAF, rather than opening this can of worms on the excellent Billhooks Facebook page).
Having played my first game of Billhooks ‘Gallia’ last night (against fellow LAFer Brunei35), I find myself harbouring disturbingly impure doubts about the efficacy of that variant
For anyone that’s played it, how on earth do the HYW French stand any chance against the HYW English? Has anyone yet found a way?
I had a +25% points advantage (per the rules) - 200 French points to 150 English.
I went for a broadly historical French army composition – lots of knights (backed in blocks with light horse), crossbow companies, a company of Men-at-arms (MAA) on foot, and some skirmishers.
The English had mostly veteran archers with stakes, plus some MAA and spear companies. Some were combined into blocks, some in ‘herce’ formation (two longbow companies with a company of MAA or spearmen in the centre), and some lone longbow companies.
The first thing to note is that crossbow companies cost the same points as longbows, but have a shorter range, and can only shoot at half effect after their first volley. They have an unlimited ammunition supply, but in short, stand no chance whatsoever against longbows.
When it comes to melee, veteran longbowmen behind stakes are fairly indestructible against cavalry. Under the melee rules cavalry become disarrayed by attacking across a defended obstacle (stakes) so knights only fight at half strength. Nor do they get to re-roll their charging 1,2,3s if attacking across stakes.
In the unlikely event that the (disarrayed) knights defeat a lone company of archers behind stakes, daunt, and push them back, they’re then obliged to follow up - thereby picking up the two further disarray tokens for crossing stakes, per the movement rules (although you can never have more than two disarray tokens, so doesn't make a lot of sense… )
The longbowmen would also have got one shot off against the knights as they charged in, no doubt reducing their number. (Only one shot? They can get two shots off if they are in ‘herce’ formation and the attackers charge 9” or more – should this not apply equally to lone archers companies / archer blocks?)
Onto the ‘herce’… (It gets worse with a herce

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Knights / MAA HAVE to target enemy knights / MAA as a priority. So if French knights charge an English herce, the knights have to go for the MAA in the middle of the herce - using the 'shimmy sideways as you move forwards' trick to align with the English MAA.
So in the first round, assuming any of the 8 attacking knights have survived the 48 'free' longbow shots (all hitting on a 5+ and re-rolling any 1s, with the knights saving on 4,5,6) they are in a straight fight against the MAA (who unlike their longbowmen, can't have stakes).
Let's say (rather optimistically) 4 knights make it through – they’re then rolling 8 dice vs. 18 dice for the English MAA. All hitting and saving on the same stats.
Pretty terrible odds, even with the re-rolls for charging knights.
So they’re very unlikely to win the melee. And if some survive, there’s no second round, because if charging cavalry fail to break or daunt infantry, they must break off and fall back in disarray.
Of course, if the centre of the English herce is formed of
spearmen rather than
MAA, the French knights
could attack one of the longbow companies directly instead.
But all the English spearmen in the herce also fight in the melee if one or other of their flanking longbow companies is attacked.
So, assuming once again that, say, 4 of the 8 knights made it through the 48-shot arrow storm as they charged in, because they're disarrayed by the stakes they have just 4 dice against 18, with no re-rolls.
If it was French MAA on foot attacking the herce and some of them they made it through the arrowstorm into contact with the English MAA in the centre of the herce, and it goes to a second round of melee, then if the English have a leader attached who did NOT fight (i.e. add his free hits) in the first round of melee, then he can order his two longbow flank companies to turn in (using two 45 degree wheels, so no disarray picked up) to enfold the French attackers, adding a further 12 melee dice for the longbowmen. Plus the leader’s free hits - again, terrible odds for the French. (Who are also presumably now fighting with only half a rank having been hit in one or both flanks).
What's my point? Why am I bleating about this? Because all this is an excellent recreation of what happened in history at Crecy, Poitiers, Agincourt etc. But as a wargame, the French have next to no chance in any of these situations. Everything is stacked against them. So I'm wondering why anyone would ever build a French army to play that game?
(Unless, of course, you were going to be massively unhistorical and gamey, and the French either a/ sit back with a huge train of artillery and bombard the English lines, hoping their guns don’t blow up, or b/ send in wave after wave of kamikaze skirmishers to force the English to expend all their arrow storms before sending in their knights?)
My suspicion is that unless you give the French a points advantage of about 3:1, the game in this form looks simply unplayable to me.
Or has someone had a different experience / cracked how to play Billhooks Gallia with HYW French?
I remain completely, hopelessly addicted to the original, cunning, beautifully balanced WOTR version of Billhooks. But this variant just feels... off. (Sorry Andy, try not to hate me

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