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Author Topic: Battle Report- Darkest Knights- Breakthrough  (Read 1573 times)

Offline Easy E

  • Scatterbrained Genius
  • Posts: 2348
  • Just some guy who does stuff
    • Blood and Spectacles
Battle Report- Darkest Knights- Breakthrough
« on: 24 May 2023, 08:51:25 PM »
This will be a playtest of the most recent solo/Co-op/Versus game I have been working on tentatively called Darkest Knights.  The game is based on a group of specialist agents assembled to face off-against the growing threat of monster incursions across the globe.  The key ideas of this game is that it is completely scale and model agnostic, all games happen at night or dark places of the world, escalating tension, and players do not have a clear vision of what they will encounter until the game is being played.  That means a lot of blinds and random components as you play.

So with that preamble out of the way, this playtest features our brave monster hunters trying to get one side of the 36MU board to the other side before the Terror Rating hits 12.  I'm not sure if it can be done, so let's see how it goes?


Our heroes!  Cheers!  Applause!   


Our villains!  Boo!  Hiss!

You can read all the details on the Blood and Spectacles Blog here:
http://bloodandspectacles.blogspot.com/2023/05/battle-report-darkest-knights.html
Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing

 

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