*
Welcome, Guest. Please login or register.
April 19, 2024, 07:35:02 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report - report finished  (Read 2993 times)

Offline JoeRugby

  • Scientist
  • Posts: 206
PLAGUE VS ENFORCERS
Search and Destroy
150pts

Playing the game vanilla without house rules


Army lists

Plague150pts

Stage 1 “tyrant”
3 x stage 2 “berserkers”
2 x hellhounds
2x stage 2 “w rifles
1x stage 3 with grenade launcher
1x stage 3 with HMG and ammo item


Enforcer 150pts

Sergeant
1x Enforcer with sniper rifle
1x Enforcer with burst laser
1x Enforcer Peacekeeper with defender Shield (using the enforcer captain as a stand in as my peacekeepers not painted yet)
1x enforcer with rifle and holo sight
1x enforcer with rifle.

Battlezone

Prosperity

Prosperity is an optimistically named settlement on LV69. built around a mine and water processing plant it should have lived up to its name but within 5 years the mine output had started to decline rapidly. If it wasn't for the water processing plant the town would have surely died out long ago.

The future is not bleak for the people of Prosperity, the town though as the mine has recently reported locating a find that can turn Prosperity prosperous again.

Join us as we travel into the mine to see for ourselves.


……….. from travel the Rim with Nigel, the Last recorded communication from Prosperity







Set up

Rolled Search and destroy

“Strike team Epsilon this is control”
“Reading you control”
“Eye in the sky has ten hostiles incoming on you and the objective”
“understood control”
“SN112, PK72 get into position Now! we hold and repel!”


Enforcers win recon roll by 1 and chose to deploy in the red deployment zone (the one with the communications tower and more importantly closer to the 2pt objective).

Enforcers roll on recon effects table and can move 2 units 1 cube before start of round 1.

Enforcer deployment

Additional objective; Terminate = leader VP worth double  1vp objective not worth anything.

“Sarge I've spotted a tyrant incoming”
“he’s yours SN112, Put him in the ground”



Plague Deployment
left flank

right flank

Additional objective; none



Round 1
After deployment the peacekeeper and sniper move one space benefiting from their recon roll.

command dice rolled
Enforcers = 2xmove, 1xshoot, 1x splatt
Plague = 2xmove, 2x dice,1x split.

Peacekeeper sprints to the 2point objective taking cover next to the flipped SUV.
stage 2 on left flank plays a move dice then sprints to cover behind the panda noodles shack.
enforcers pass over next activation to plague as they have less men and more importantly no good targets

“Hold until you have a valid target” Sarge

Plague HMG moves up the tower and shoots the enforcer sniper, hits but cant get through the snipers armour, the sniper is pinned.
Enforcers pass again.

‘keep it frosty people” Sarge
The Plague stage 2 in the middle sprints up to the crashed SUV.



Enforcer with Holo scope moves up to the comm station door then takes a shot at the plague stage 2 with grenade launcher. the place play one of their dice dice to improve its survival chances.
3 to 1 successes and the Plague grenade launcher is dead.
Plague stage 3 on the scaffold moves up to the roof and takes tries to avenge his plague brother. and plays a dice dice to assist. even with 2 8s rolled its still only 4 - 3 successes so doesn't get through his armour.
the enforcer Sergeant plays a move dice and the sprints in behind the Peacekeeper to back him up when he gets charged the next turn.
Plague stage one moves forward underneath the stairs
the last enforcer with rifle moves next to the comm tower stairs and takes a pot shot at the stage 3 on the tab roof. 2 -1 successes and the plague stage 3 is injured.
the hellhound on the right moves up to the 1 point objective on the right.
the Enforcer with a burst laser steps forward and picks up some AP ammo,and shoots at the currently unactivated stage 2 on the right.



Pic says it all, that stage 2 is toast

”The Berserker grew restless the sounds of battle all around, the need to taste flesh, to have warm blood flow over it. Was too much and he began to move out from behind the truck.
As its head cleared the flatbed a storm of light erupted around it, Briefly it felt the joy of warm blood around it until slowly it realised it was its own.”


The other stage 3 on the scaffolding plays a splatt dice, getting frenzy +1, then plays a move dice and charges the peacekeeper and sergeant to prevent them from getting the object points this round.
He choses to fight the sergeant. He only beats the sergeant by 1 dice so he doesn't cause him any damage.
The Sniper stands up and moves down to the enforcer with a burst laser who passes him the AP ammo. He then plays a shoot dice to take a shot at the stage 2 next to the SUV. Causing 2 damage to the Stage 2 but not enough to bring him down. If he had used the AP ammo he would have but theres bigger prey to hunt.
and for the last play of the round the hellhound on the left sprints to the left one point objective.

Round one done




Score
Plague 2 v Enforcers 4 (first to 16 wins)


And the rest of the game is going to have to wait till tomorrow, didn't have time to do more than the more round 1 in the end the rest of the game will be finished tomorrow.


What would you do as your first move if you were the enforcer or Plague commander?


Thanks for looking and reading C&C always welcome.
« Last Edit: June 27, 2016, 09:37:01 PM by JoeRugby »

Offline Elbows

  • Galactic Brain
  • Posts: 9465
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report
« Reply #1 on: June 26, 2016, 07:59:21 PM »
Nice report.  I'm not a big Mantic fan but the way they've done the second edition of this game is pretty slick.  Very...Necromunda-ey.
2024 Painted Miniatures: 203
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
Find us at TurnStyle Games on Facebook!

Offline JoeRugby

  • Scientist
  • Posts: 206
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report
« Reply #2 on: June 27, 2016, 12:10:28 AM »
Cheers dude. Rest will be up tomorrow.

Deadzone is a nice system. I can see myself adding some house rules but is really nice.

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report
« Reply #3 on: June 27, 2016, 12:23:04 AM »
Jeez, I haven't even unboxed my KS-stuff, yet. Probably because I have far too many projects going on, as always.
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline blacksoilbill

  • Mastermind
  • Posts: 1492
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report
« Reply #4 on: June 27, 2016, 02:07:45 PM »
That's a nice set-up there. Pretty compact, but all the heights make it interesting.

Offline Hobby Services

  • Scatterbrained Genius
  • Posts: 2070
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report
« Reply #5 on: June 27, 2016, 03:59:46 PM »
That's a nice set-up there. Pretty compact, but all the heights make it interesting.

Haven't tried the 2nd ed version, but in 1st DZ played much better with a lot of variation in terrain height.  Our local group had a couple of pieces that went from height 1 up to 5 with no more than a 2x2 footprint, and they were tons of fun to play with.

Offline JoeRugby

  • Scientist
  • Posts: 206
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report
« Reply #6 on: June 27, 2016, 08:38:00 PM »
PLAGUE VS ENFORCERS

thanks guys. game is done, ill post up the rounds as a i finish typing them

Round 2

Command dice
Enforcers - Splatt, activation, Move, Dice
Plague - 2X Splatt, activation, Move, Dice

“Get this thing off our asses RF229.”
“I cant get a clear shot sarge”


Enforcer Sarge is first to activate, punching the stage 3 in the face, with 1 success each the stage 2 just gets knocked back.( hadn't read the part of the FAQ that you need to cause potential damage to knock back an enemy)



“How about now?” Sarge
“Nows good” RF229


The Enforcers play an activation dice and the enforcer with the holo sight gets a clear shot on the knocked back stage 3. With 4-1 successes  the stage 3 is dead

“Tango is down”



The plague HMG moves up and unloads on the Sergeant. 3-2 successes for the attack so no damage but both the sergeant and peacekeeper are now pinned.
Plague play their activation dice and activate the stage 2 next to the Noodle shack.
The stage 2 plays a splatt dice, hoping for a 5 or 6. (+1ap)
and gets an 8 (+1 armour)

Then plays a move dice and charges the pinned peacekeeper.

We couldn't work out if both the peacekeeper and sergeant automatically became un-prone from the charge or just the person who was subject to the fight so we rolled on it. And he did get up. also the defender shield description docent say that the +1 defence is for ranged attacks only so were counting it towards melee too.

The stage 2 plays a dice dice, 6 dice vs 4. 4 successes to 2 not enough to go through the peacekeepers armour.

The enforcer with the plain rifle goes up on top of the noodle shack and shoots the hellhound on the objective. 2-4 successes
The hellhound turns and growls at the bemused enforcer.

The Plague activate the stage 2 on the top of the tab building as he realises he has a clear shot on The enforcer sniper. but with only 2 -1 successes the sniper is undamaged.

The enforcer with the burst laser is activated next, plays a splatt dice to move to the next Hab, picks up an ammo item, then trys to finish off the wounded stage 2 by the SUV who he now has a clear shot on



6 to 1 successes and another sage 2 goes down to the Burst laser.

The plague activate the Hellhound on the right objective who just sits there oblivious to the battle around him.

The enforcer Peacekeeper activates next striking the Stage 2 with his shield. 2-2 successes so they both remain grappling.

The other plague dog activates and just sits on the objective still staring at the enforcer who shot at it.

With one unit left to activate each, the enforcers now have a choice let the plague go next and give up first turn next round or have the sniper engage another target.

“Sarge no sign of the Tyrant yet, alternative target”
“Bit busy here soldier, use your damn brain”


The sniper moves up to the comm tower with a move dice. Giving him a clear view of the Stage 2 fighting the Peacekeeper and sergeant.
the sniper shoots into the melee, using the dice dice to assist.
7 dice vs 3. 3-1 successes the stage 2 is injured but not down.

And with the last action of the round the stage 1 moves around the corner.

“Damn it, Tyrant sighted, i repeat tyrant sighted.”





Score

Plague 4 v Enforcers 7

Offline JoeRugby

  • Scientist
  • Posts: 206
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report - round 2
« Reply #7 on: June 27, 2016, 09:01:55 PM »
Round 3


Command dice
Enforcers ; 1 dice, 1 shoot, 2 activation dice.
Plague; 1 shoot, 2 dice, 2 fight.

Enforcers go first

“Take that Tyrant down SN112!” Sarge



Sniper lines up his shot on the stage 1, plays his AP ammo, and the dice dice, the tyrant plays one of its dice dice in response. 8 dice vs 4 6 successes needed to kill the stage 2. 8 dice and only 2 successes for the sniper, the tyrant lives.

“No kill, the bolt bounced” SN112
“Take another shot soldier” Sarge


Enforcers play the shoot dice on the sniper. 6 vs 3 dice this time.

The shot rings clearly across the battlefield, striking the lumbering abomination squarely in the forehead, it staggers backwards.
SN112 reaches for his mic to record the kill, as he does so the tyrant regains its footing and turns its baleful eyes upon the sniper, nothing more than a smudge marking its forehead.


Aaaaannnd another bounce 5 successes to 2.



The hellhound next to the stage 1 activates next, scrambling up onto the panda noodles shack and attacks the enforcer positioned there. 3-2 successes so no damage

The Enforcer with a burst laser is next to activate and shoots the Plague HMG. 3-0 successes and the HMG is Dead.



Enforcers play an activation dice and the enforcer with the halo scope shoots the injured stage 2 on the tab roof. 2-2 successes and the stage 2 lives on.

Plague activate the Stage 1 who moves onto the 1 point objective by the Noodle shack.

The enforcer fighting the hellhound activates and tries to break free from the melee.
3 successes to 1 he breaks free.
Then shoots the hellhound with a clear shot. 5 successes to 1
and the hellhound is torn apart.



The plague activate the last stage 2 next, rolling a 3 for its rampage so he acts normally this round.
it attacks the sergeant playing a dice dice. the sergeant try to survive instead of fighting back.
2-5 successes the sergeant survives (rolled 3 8s)
feeling cheated the plague play a fight dice. the sergeant will opt to fight this time emboldened by its success last time.

“You want another taste” sarge

2- 3 successes the sergeant wins the combat, not enough to get through the stage 2s armour but enough to knock it back to the next cube, into the barrier. but the stage 2 keeps its feet.

The enforcers activate the sergeant next and he shoots the stage 2, who he now has a clear shot on.
2-3 successes and he's not able to hurt the stage 2.
torn between charging and holding his position, he takes a step back instead, picking up an ammo counter.
The enforcers then play a activation dice on the peacekeeper who also has a clear shot at the stage 2.
3-2 successes and he's not able to get through the armour either. Unlike the sergeant he plants his shield in the ground and holds his position on the objective.



The plague stage 2 on the Hab block moves to get a clear shot on the enforcer sergeant. and shoots him.
3-2 successes is not enough to hurt the sergeant.
no wanting to miss the opportunity the plague play their shoot dice on the stage 2 and he takes another shot.

“its a good job those stage 3s are cross eyed, get that scum out of my face so……” Sarge




5 successes to 2. the stage 2 puts a shot right through the sergeants head.



And the hellhound on the right just sits there on its objective.

Score
Plague 8 v Enforcers 11


Offline JoeRugby

  • Scientist
  • Posts: 206
Re: [Mantic] [Deadzone] PLAGUE VS ENFORCERS battle report - round 3
« Reply #8 on: June 27, 2016, 09:20:59 PM »
Round 4

Command dice
Enforcers: 2 dice, 1 fight
Plague: 1 dice, 2 move, 2splatt


“what the <….>!” SN112
“<….>!”
“SARGE!’
“we cant do anything for him now, right now we've got a job todo, SN112 kill that big mutha<…..>”PK72



Enforcers Go first
sniper takes his shot, playing both of the dice dice. the plague don't play theirs.

“got you”
This time when the Tyrant staggered and righted its self it was missing an eye but it was still standing.
“what the hell does it take to put that thing down”
“it was a good shot SN112, the tyrant is going to be coming after the objective, Epsilon concentrate on the rest of them, ill hold the tyrant as long as i can”PK72


7 successes to 2 for the sniper, 2 points of damage but not enough to bring the stage 1 down.

The plague don't activate the tyrant next they activate the hellhound who's been sitting for 2 rounds.
It charges the peacekeeper after playing a split dice mutating to gain agile.
2 successes each but there was no hope of a little dog taking down a peacekeeper anyway.

The enforcer on the noodle shack activates moving across the roof to get a clear shot at the stage 1.
5 successes to 1, he manages to cause 1 point of damage to the stage 1 not enough to finish it off though.

A roar of primordial Hate, pain and madness reverberated around the town, the Tyrant charged at the metal man standing on his goal…



the plague play a split dice on the stage 1 and he rolls, 7 getting +1 armour. he then plays a move dice, and charges the peacekeeper. the plague stage 1 attacks the peacekeeper and plays a dice dice.  the peacekeeper tries to survive the assault.

and does

…… the Roar gave him the heads up to, and he turned from the hellhound in time to block some of the Tyrants blow, but not all of it warning signs flashed across his hud, he wasn't going to hold it as long as he thought.


6 successes to 2,
2 points of damage but his shield and armour mean he's still alive….. for now



the peacekeeper activates and tries to break away from the fight.
3-3 he survives the hellhound
now t0 survive the stage 1. (got the rule wrong thought it was all opponents who got an attack in)



he cant survive the Stage one though. 2-8 successes the peacekeeper is nothing more then a pile of torn offal.



The plague stage 2 activates next spotting the clear shot the enforcer with holo sight has on the stage 1.
He plays a move dice to get into combat with the enforcer.
the enforcer tries to survive.
5 successes to 3, the enforcer is injured but still alive.



The enforcer tries to break away onto the roof of the comm tower
2-2 successes he makes it.



On the roof he shoots back at the stage 2, who he's now got a clear shot on.
5 successes to 2 is enough to send the stage 2 down the stairs and straight to hell.



the Plague stage 3 on the tab roof shoots the enforcer with the holo scope who had just killed the stage 2.
despite rolling 5 dice he gets 1 -3 successes.

Last play of the round the enforcer with the burst laser, tries to keep the enforcers in the game, jumps off of the tab roof and charges the hellhound.
if he docent die the enforcers have another round to try to win if not the plague win.

both roll 2 successes

The game goes on to round 5.



Score

Plague 14 v enforcers 13

Offline JoeRugby

  • Scientist
  • Posts: 206
Round 5

Command dice
Enforcers : 2 dice, 1 shoot
plague: 1 dice,  move, 1 shoot and 2 split

The enforcers need a miracle
And the plague go first.
the tyrant activates, playing a Splatt dice gets agile, he then plays the dice dice and attacks the burst laser enforcer. who plays one of the survive dice to try to survive the attack.
3 successes to 3 the enforcer survives!!!!!!!!

the enforcer activates and tries to break away playing the last dice dice.
3 successes  to 4, the enforcer is injured but still in the fight. he moves into the cube the sergeant was in and picks up the ammo item.



”i’m clear, Everything on it now!”

The burst laser enforcer then shoots the hellhound he's got a clear shot of and uses the ammo item.
4 successes to 2 the hellhound is dead.

The Plague activate the stage 3 on the hab stack again and he shoots the same enforcer he had a clear shot on last turn and still does.
4-3 successes not enough to get through the enforcers armour
the plague play a shoot dice and he tries again.
2 successes to 3

The enforcers are still in this fight!!!!!

the holo rifle enforcer activates next and looks down at the stage 1 he has a clear shot on.
he shoots.
4-3 successes, not a scratch.
The enforcers play their shoot dice to try again. (the sniper doesn’t have a clear shoot)
5-2 successes still not enough.

Enforcers activate the sniper next.
he shoots and only gets 4-2 successes.

The enforcer on the noodle shack is the last hope, he's got a clear shot and is on a higher level.




FINALY THE STAGE 1 IS DEAD




FINAL SCORE

Plague 14 v Enforcers 22



“Control to epsilon do you read”
“hold control, SN112 kill that Grunt already”
a single rifle shot rings out
‘This is epsilon, S231 and PK72 KIA but mission accomplished”
“Good work Epsilon, Evac inbound”
“got it control. well be in the noodle shack, have evac radio in their choices”


 

Related Topics

  Subject / Started by Replies Last post
71 Replies
28903 Views
Last post February 09, 2011, 09:43:20 AM
by Silent Invader
15 Replies
5733 Views
Last post April 02, 2011, 11:03:02 AM
by thejammedgatling
7 Replies
5046 Views
Last post August 21, 2011, 09:54:20 PM
by Laughing Ferret
1 Replies
1631 Views
Last post March 11, 2014, 07:53:01 PM
by obsidian3d
12 Replies
2477 Views
Last post August 17, 2016, 08:22:00 AM
by Bunny