PLAGUE VS ENFORCERSSearch and Destroy
150pts
Playing the game vanilla without house rules
Army listsPlague150pts

Stage 1 “tyrant”
3 x stage 2 “berserkers”
2 x hellhounds
2x stage 2 “w rifles
1x stage 3 with grenade launcher
1x stage 3 with HMG and ammo item
Enforcer 150pts

Sergeant
1x Enforcer with sniper rifle
1x Enforcer with burst laser
1x Enforcer Peacekeeper with defender Shield (using the enforcer captain as a stand in as my peacekeepers not painted yet)
1x enforcer with rifle and holo sight
1x enforcer with rifle.
BattlezoneProsperity
Prosperity is an optimistically named settlement on LV69. built around a mine and water processing plant it should have lived up to its name but within 5 years the mine output had started to decline rapidly. If it wasn't for the water processing plant the town would have surely died out long ago.
The future is not bleak for the people of Prosperity, the town though as the mine has recently reported locating a find that can turn Prosperity prosperous again.
Join us as we travel into the mine to see for ourselves.
……….. from travel the Rim with Nigel, the Last recorded communication from Prosperity 



Set upRolled Search and destroy
“Strike team Epsilon this is control”
“Reading you control”
“Eye in the sky has ten hostiles incoming on you and the objective”
“understood control”
“SN112, PK72 get into position Now! we hold and repel!”Enforcers win recon roll by 1 and chose to deploy in the red deployment zone (the one with the communications tower and more importantly closer to the 2pt objective).
Enforcers roll on recon effects table and can move 2 units 1 cube before start of round 1.
Enforcer deployment
Additional objective; Terminate = leader VP worth double 1vp objective not worth anything.
“Sarge I've spotted a tyrant incoming”
“he’s yours SN112, Put him in the ground”Plague Deploymentleft flank

right flank

Additional objective; none
Round 1After deployment the peacekeeper and sniper move one space benefiting from their recon roll.
command dice rolled Enforcers = 2xmove, 1xshoot, 1x splatt
Plague = 2xmove, 2x dice,1x split.
Peacekeeper sprints to the 2point objective taking cover next to the flipped SUV.
stage 2 on left flank plays a move dice then sprints to cover behind the panda noodles shack.
enforcers pass over next activation to plague as they have less men and more importantly no good targets
“Hold until you have a valid target” SargePlague HMG moves up the tower and shoots the enforcer sniper, hits but cant get through the snipers armour, the sniper is pinned.
Enforcers pass again.
‘keep it frosty people” SargeThe Plague stage 2 in the middle sprints up to the crashed SUV.

Enforcer with Holo scope moves up to the comm station door then takes a shot at the plague stage 2 with grenade launcher. the place play one of their dice dice to improve its survival chances.
3 to 1 successes and the Plague grenade launcher is dead.
Plague stage 3 on the scaffold moves up to the roof and takes tries to avenge his plague brother. and plays a dice dice to assist. even with 2 8s rolled its still only 4 - 3 successes so doesn't get through his armour.
the enforcer Sergeant plays a move dice and the sprints in behind the Peacekeeper to back him up when he gets charged the next turn.
Plague stage one moves forward underneath the stairs
the last enforcer with rifle moves next to the comm tower stairs and takes a pot shot at the stage 3 on the tab roof. 2 -1 successes and the plague stage 3 is injured.
the hellhound on the right moves up to the 1 point objective on the right.
the Enforcer with a burst laser steps forward and picks up some AP ammo,and shoots at the currently unactivated stage 2 on the right.

Pic says it all, that stage 2 is toast
”The Berserker grew restless the sounds of battle all around, the need to taste flesh, to have warm blood flow over it. Was too much and he began to move out from behind the truck.
As its head cleared the flatbed a storm of light erupted around it, Briefly it felt the joy of warm blood around it until slowly it realised it was its own.”The other stage 3 on the scaffolding plays a splatt dice, getting frenzy +1, then plays a move dice and charges the peacekeeper and sergeant to prevent them from getting the object points this round.
He choses to fight the sergeant. He only beats the sergeant by 1 dice so he doesn't cause him any damage.
The Sniper stands up and moves down to the enforcer with a burst laser who passes him the AP ammo. He then plays a shoot dice to take a shot at the stage 2 next to the SUV. Causing 2 damage to the Stage 2 but not enough to bring him down. If he had used the AP ammo he would have but theres bigger prey to hunt.
and for the last play of the round the hellhound on the left sprints to the left one point objective.
Round one done

Score Plague 2 v Enforcers 4 (first to 16 wins)
And the rest of the game is going to have to wait till tomorrow, didn't have time to do more than the more round 1 in the end the rest of the game will be finished tomorrow.
What would you do as your first move if you were the enforcer or Plague commander?
Thanks for looking and reading C&C always welcome.