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Author Topic: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)  (Read 33439 times)

Offline Ultravanillasmurf

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #165 on: October 10, 2023, 06:01:17 PM »
Lots of plans! We’ll just have to see if the sales justify an expansion or two (here’s hoping!)
Excellent, there are some "inter-war" vehicles that might make it into the period.

For the America Volunteers, would the Empress "Technicals" be suitable?

Offline nicknorthstar

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #166 on: October 10, 2023, 08:32:04 PM »
You bet  lol

Offline Snackelwolf

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #167 on: October 11, 2023, 12:48:01 AM »
can someone show me the links to the ideal models to use for unit upgrades in the infantry sections, using the Great War North Star Range?
I'm referring for now to the light machine gun options.

I'm uncertain what to buy...
Seeking British, French and German. Thanks in advance.

Offline fred

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #168 on: October 11, 2023, 06:55:41 AM »
I’d be looking at
B005 Lewis guns for the British https://www.northstarfigures.com/prod.php?prod=563

G005 for the Germans https://www.northstarfigures.com/prod.php?prod=587

French are more of a problem as the Great War Minis range only has 1914 French, when LMGs weren’t a thing.
There are Chauchat armed figures in the American WWI range, but not sure they work with the 1914 French.

I don’t game that much in 28mm so aren’t sure what other French WWI ranges are out there.

Offline A_War_Transformed

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #169 on: October 11, 2023, 09:17:46 AM »
I’d be looking at
B005 Lewis guns for the British https://www.northstarfigures.com/prod.php?prod=563

G005 for the Germans https://www.northstarfigures.com/prod.php?prod=587

French are more of a problem as the Great War Minis range only has 1914 French, when LMGs weren’t a thing.
There are Chauchat armed figures in the American WWI range, but not sure they work with the 1914 French.

I don’t game that much in 28mm so aren’t sure what other French WWI ranges are out there.

You could probably pick up a single sprue of the Wargames Atlantic French, which has a couple of Chauchats on it?

Offline Ultravanillasmurf

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #170 on: October 11, 2023, 06:07:55 PM »
can someone show me the links to the ideal models to use for unit upgrades in the infantry sections, using the Great War North Star Range?
I'm referring for now to the light machine gun options.

I'm uncertain what to buy...
Seeking British, French and German. Thanks in advance.
British only have Automatic Rifle option - which is the Lewis Gun as suggested above. There is a Lewis Gun in the Gas Mask command set (hoping to have the ammo carrier on my thread soon).

The rifle grenadiers are in B013.
Sniper in B016 Characters.
Nick has shown a British mortar, though there is a 3" one.



Offline Ultravanillasmurf

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #171 on: October 11, 2023, 06:10:37 PM »
The German Specialists G012 has flamer, mini mortar and T-Gewehr.

Offline Steelwraith

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #172 on: October 12, 2023, 12:09:34 AM »
A couple things I noticed is that there is no Dismounted Cavalry option listed, and we know IRL there were such units. My grandfather's regiment, 2 CMR fought as dismounted cavalry, as did the 4th Hussars. Thankfully, working out the details to create a unit profile doesn't look too tough, and the officer and bugler would have options to have mounts.

I would say the Lewis gun should be factored up as an LMG for the British, as it was one, and the BAR is definitely an Automatic Rifle, and should be given to the Americans, even though it didn't get sent to the front in IRL. The Americans should also get shotguns, as they were issued, much to the Germans' umbrage on the subject. The French Chauchat should likely have a rule that if the players rolls a botch the figure needs to spend an action of some sort to clear it, as it was unreliable (as I'm given to understand, it was nicknamed the 'sure****').

Will there be a supplement? I would love to see maps for this new front, aircraft rules, additional troops types, and ideas for the rest of the world's situation. German East Africa would be a neat place to experience all sorts of things. It is hinted that history has definitely changed, by the sounds of it the revolution in Russia kinda died, for starters
« Last Edit: October 12, 2023, 02:29:15 AM by Steelwraith »

Offline Ultravanillasmurf

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #173 on: October 12, 2023, 06:43:02 AM »
Will there be a supplement?
Lots of plans! We’ll just have to see if the sales justify an expansion or two (here’s hoping!)

Offline fred

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #174 on: October 15, 2023, 09:09:54 PM »
Can I check a couple of things around vehicles?

The vehicle keywords, Car and Tank just affect the number of Close Combat dice rolled by the unit? And Behemoth the same and a slightly higher chance of clearing terrain when going through it?

For Armoured vehicles only Ordnance weapons can cause wounds on them? But Field Guns aren’t Ordnance, so can’t damage tanks? This seems odd as direct fire field guns were very commonly used against early tanks generally with great effect.

Thanks for any clarity.

Offline Ultravanillasmurf

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #175 on: October 16, 2023, 06:52:32 AM »
For Armoured vehicles only Ordnance weapons can cause wounds on them? But Field Guns aren’t Ordnance, so can’t damage tanks? This seems odd as direct fire field guns were very commonly used against early tanks generally with great effect.
I wondered about that, but apparently not.
Yes, it is slightly imperfect terminology but it is just indicates that they do not cause damage to vehicles.

They don’t no - all weapons with devastating are also small arms and so don’t inflict damage to armoured targets. As they can’t wound armoured targets, no devastating test is caused!
We just need to understand the terminology ^__^.

Okay, I just wondered if it would stun the crew, break stuff etc.

Thanks.
« Last Edit: October 16, 2023, 06:54:51 AM by Ultravanillasmurf »

Offline Snackelwolf

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #176 on: October 16, 2023, 02:16:15 PM »
Question -- is it going to be fairly customary to base Witches, Captains, Cunning Persons and the like on bases slightly larger than 25mm? Like the next Renedra size up? I'd like to "go with the common flow" in this regard and wonder what the game designers and the rest of you are doing.

Offline A_War_Transformed

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #177 on: October 16, 2023, 05:40:22 PM »
I wondered about that, but apparently not.We just need to understand the terminology ^__^.

Okay, I just wondered if it would stun the crew, break stuff etc.

Thanks.

field guns aren’t completely useless against armoured targets… The crippling shot keyword means that they can muck up a vehicles day pretty quickly! Most vehicles will struggle to move/fight effectively as they take CSM and (to wit) the only one which can move at all after receiving 3 markers is the Renault TSF, which is kind of a special case.

The quickest way to remove tanks is close combat - just like in the real war armoured vehicles must work in concert with infantry to their mutual benefit! Field guns can cripple them and then the infantry (or monsters!) can move in to finish them off!

Offline fred

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #178 on: October 17, 2023, 06:53:49 AM »
Thanks for the answer of field guns - I’ll need to have another read of the shooting section (and keywords) to understand how this might work.

Re-posting the first part of my question, as I think it was missed in the above discussion:

The vehicle keywords, Car and Tank just affect the number of Close Combat dice rolled by the unit? And Behemoth the same and a slightly higher chance of clearing terrain when going through it?

Offline A_War_Transformed

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Re: AM(Almost)A - Author of A War Transformed - New Weird WW1 game (Osprey)
« Reply #179 on: October 17, 2023, 09:23:27 AM »
Thanks for the answer of field guns - I’ll need to have another read of the shooting section (and keywords) to understand how this might work.

Re-posting the first part of my question, as I think it was missed in the above discussion:

The vehicle keywords, Car and Tank just affect the number of Close Combat dice rolled by the unit? And Behemoth the same and a slightly higher chance of clearing terrain when going through it?

Yes, the main differences are in close combat attack dice generation; where bigger vehicles get more attacks; terrain, where bigger vehicles have a marginally better chance of clearing wire; and the shooting tables for ordnance, where larger vehicles have a better chance of avoiding damage from AT shooting.

 

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