This is a report from a play tester, Derek Hodge, after playing in a short Blood on the Sands campaign:
Four of us from the South East Scotland Wargames Club have just finished a one game-year Blood on the Sands playtest campaign and I thought I’d share some of our experiences here.
We found the campaign rules to be fairly straightforward and that they really add to the game. There’s a fair amount of paperwork required, but it’s not that time consuming and it’s well worth the effort.
The campaign adds a whole new layer of decision making to the game which becomes more and more apparent as you play through a few campaign turns (Munera)
The decision making starts right at the start when you roll up your gladiators and allocate them to the different classes. You want to allocate as many of your gladiators as possible to a class where their personal traits will complement their class traits, but that’s not necessarily easy with six gladiators to be chosen.
Some of your gladiators start the game with previous experience and there’s decisions to be made there. Do you concentrate this experience on a small number of gladiators? Or do you spread it about a bit. There’s advantages and disadvantages to either approach.
Then you have to navigate the intricacies of setting up a Munus, deciding who fights who in which match (the composition). There are Munus and match events which can influence your choices and the occasional opportunity to indulge in behind the scenes plotting with other players. Events like “ignore match pairings” and “bloodthirsty crowd” can become a big influence on your choices. Who exactly do you put forward when the match has been declared Sine Missione (to the death)? Your champion? Or some lowly gladiator taking part in their first fight?
Are you going to send your best man into a match with an opponents champion? Or put him up against a low ranking opponent in the hope of gaining some easy experience? But the big boys will have to fight each other come the end of year Saturnalia.
I thought it was one of the best campaigns I’ve ever played in – for a reasonably low effort in administration you can add a whole new layer of depth to what is already an excellent base game.
It was great fun and we will be doing it again.