Running these games is a bit like herding cats, 4 players who barely know/can remember the rules and an umpire who is only just ahead of them so it can be a bit frenetic and as a result things get missed. It was also our first go at using air cover.
As a game I thought it went well, we crammed a lot of play into a small window of time and got a definitive result, they remain my go to set for Cold War gaming. For those familiar with the rules both sides were 3,500 points with about a third of the Iraqi points being the air cover.
Reflecting on the game afterwards there were several errors, some umpire, some player. Bob had thought it strange the planes got a clear run - yes it was because I forgot each command element has an AA capability, not enough to halt the attacks but maybe enough to drive off or down a plane thus reducing the effectiveness of the attacks. I made a mistake on visibility through cover although it didn't make any difference as such and I wasn't watching Pete closely enough when he crammed loads of infantry bases into one built up area

Whether the players made any mistakes I'll leave up to them to reflect on
