Some people here may have followed by build thread here:
https://leadadventureforum.com/index.php?topic=133901.0Well, a 'short' two years later,
Scrapheap is available for sale.

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Scrapheap is a violent, fast-paced skirmish wargame ruleset based around gang fights in the bleak and often radioactive future. In
Scrapheap, players will build customized gangs to battle each other for territory and loot. Gang members which succeed can increase stats, skills, and equipment. Gang members who fail will pay in debilitating injuries, loss of limbs and gear.
Games in
Scrapheap take place in a variety of locations, each providing its own challenges to the gangs. From radioactive dust storms to angry local raiders or law enforcement, the gangs battle not only each other, but the environment.
Scrapheap includes a simple and robust campaign system, usable with maps or without. Gangs will gain bonuses as they seize territory, winning a campaign when they successfully subdue their opponents.
Gangs can send members to the fighting pits for ‘leisure’ activity or to earn some needed credits. Underperforming gang members can be exiled from the gang…except the gang leader. If he’s not doing his job, someone will have to step up and challenge him for the right to take over. Not an easy task.
Gangs battle for loot, seeking valuable salvage lost in the wastes of the wretched future. The salvage may be trapped, however, or contain long-lost technology, valuable relics that are highly sought after.
Equip your gang members with simple clubs, and handguns…or arm them with laser cannons and cybernetic limbs if the budget allows. Strap on some armour, helmets, shields or jump packs. Discover animal and robotic companions that will serve alongside your gang members. Careful though, everything can be destroyed or slain in
Scrapheap. Nothing is safe…
Scrapheap pits players against each other, wielding vicious gangs. Gangs consist of 3-11 miniatures. Games are played on a 3’x3’ or larger table.
Scrapheap uses a three-tier dice system borrowed from games such as Dungeon World (using the PBTA engine). Rolls are made using 2D6, with a bell curve, allowing for Fail, Pass, and Exceed results in most cases.
In
Scrapheap each player uses a deck of combat cards to determine activations, loot, damage and protection.
Scrapheap starter sets are sold in two opposing colour decks (three sets available, with a fourth available in the Launch Edition MegaPack). Each combat card deck comes in a matching tin. Cards are treated with UV protection and linen-texture prints.
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Find all the links here:
https://turnstylegames.blogspot.com/2023/12/scrapheap-start-here.htmlThere are three starter sets available, each a pair of coloured decks. Each deck consists of 54 combat cards and a matching tin. All combat card decks are identical, but simply in unique colours to allow players to avoid getting decks mixed up during play.
Sample of the combat cards and tins:
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Combat cards each contain a number of features which drive the game.
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There is an available
Scrapheap token set as well, though players with lots of random tokens on hand probably don't need them!
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There is a special Launch Edition MegaPack available as well. It consists of four combat card decks (including two colours only available in this MegaPack), and a set of Scrapheap tokens for a small discount.
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Each purchase also includes two PDFs, the
Rulebook (55+ pages), and the
Appendices (45+ pages). Once players have acquainted themselves with the rules, the Appendices will be the primary game aid. The Appendices also include the gang roster sheet, campaign map, and quick reference sheet.

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Read a sample battle report here:
https://myminiaturemischief.blogspot.com/2023/07/scrapheap-demo-game-report.html____________________________________________________
Print-on-Demand Games: I use The Gamecrafter as a print-on-demand supplier for my games. This means your order will be placed in a queue and it will normally ship between 1-2 business weeks after ordered. There is an option to pay double to have the product expedited but I don't recommend it (also, conveniently the designer gets no money from that double charge!).
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