Been a while since I popped in with and update!
Version 9. I won't bury the lead on this one, so here are the changes, but with the most important one at the top.
Priest is its own class now. Should have been from the beginning, but it just took me a while to get there. As a result, I did categorize the spells as Mage (M), Priest (P), and Universal (U). Priests cast with CHA, Mages cast with INT, just as before.
Extra Boons are now just extra dice. I was trying to be cute with it, but the design was a bit obtuse. So it won't come up super often, but when it does, you'll roll 4 dice (or 5 dice) and take the two best or the two worst.
Edited the Destruction mission to make the end game more clear, and the rewards better.
Added a Flipping mechanic for the D66 tables. This takes the place of moving the tens or units dice up or down by 1 - 3 points. It's just a tidier mechanic.
Added a Librarian trait.
Added a Druid trait.
Edited and expanded the Advance table. There were a few other things I wanted in there, and I looked closely at the % chance of which advances will be most likely to hit.
Edited the Excavation scenario. Fixed a sort of weird item location mechanic that has lingered through several books now. I think it flows better now and offers the chance for more Quest Points to be found.
Edited the survival tables for more variety near the top, and slightly less death near the bottom.
This is in service to the fact burning Fate to avoid death is mostly gone, except as a one time advance you can roll.
So those are the big changes. There are many other smaller bits I forgot to write down as I went along.
Have at it!
https://app.box.com/s/aw29c1lcy3o2d0ul7f21s7s5zmig11rg