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Author Topic: Recommendations for a SF squad-level skirmish game?  (Read 9039 times)

Offline Easy E

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #15 on: June 06, 2024, 04:41:37 PM »
Stargrave? Pulp Alley? 5 Parsecs from Home? 

These are Model-vs-Model games, not Squad vs. Squad games.  OP, I recommend you take a close look at any or the rulesest mentioned before making a blind purchase to ensure it is meeting your criteria.   

That said, a few squads vs a few other squads and maybe a vehicle of two? 

Some thoughts with reviews:
 
- Xeno Rampant
https://bloodandspectacles.blogspot.com/2023/02/review-xenos-rampant-osprey-games.html

- Rogue Planet
https://bloodandspectacles.blogspot.com/2020/07/review-rogue-planet-bombshell.html

- Restless Stars
Battle actually, not a review: https://bloodandspectacles.blogspot.com/2023/02/restless-stars-operation-hemlock.html

- Tomorrow's War
https://bloodandspectacles.blogspot.com/2017/03/review-tomorrows-warforce-on-force.html

Some I have not played and have no reviews of:
- 5Core- Nordic Weasel- (IIRC)
- Fistful of Lead- Bigger Battles
- Gruntz (15mm)
- Stargrunt II - I played it a long time ago, so no review
- One Page Rules


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Offline brasidas19004

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #16 on: June 08, 2024, 02:29:31 PM »
I've been using several sets not mentioned:
- Chain Reaction [free]
- 5 Kilometers from Leipzig [free]
- One-Hour Skirmish Wargames
- Neil Thomas "Wargaming an Introduction" has a simple skirmish game
- Battlespace
- "In Country: Recon" is excellent and [free], here: https://esspod.shop/products/inx-rulebooks
It is a contemporary combat game.
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and its vision is to be a global force that fights at the scale required."

Sir, I respectfully suggest 1/56 & 1/100 as the best scales in which to fight...!

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Offline 6mmfan

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #17 on: August 30, 2024, 09:46:41 PM »
A couple of indy options are
Planet 28
Space Weirdos

Both are toolkits and you build/develop your own characters

Offline The_Beast

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #18 on: December 15, 2024, 01:47:15 PM »
... One of the main alien factions has some strange psychology that will affect initiative, but I am expecting to have to houserule something for that.

Beat on the gropos until they shake off their standard stupor? Unlike which other army?  :D

I'm assuming you don't need Easy E's suggestion to do your homework, but that his reviews will be a useful part thereof. A search of AARs here will add greatly, though occasionally frustrating on particular details you may want.

Unless, of course, you are a dweeb such as moi, burning large stacks of lucre for the 'oh, I really will give that a go, someday.'

To EE's benefit...

Doug

Offline Storm Wolf

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #19 on: December 15, 2024, 02:27:39 PM »
Well I have most of the rulesets mentioned in this thread and I find myself facilitating between more than a few of them.  :(

This is not helped by the fact that I am a solo gamer and the only drive to use a set is my own, I think that sometimes a bit of peer pressure can be a good thing?

The sets I flip-flop between in no particular order are:
W40K 3rd edition
One Page - Grimdark and Grimdark Firefight
Necromunda - 2nd ed I think
One hour skirmish and wargames rules
FFOL bigger battles and other titles
Space Station Zero
Xenos and Lion Rampant (2nd)
Stargrave
Zona Alpha and solo version
Many, many others.......ad nauseum
I also have Deathship one but have not played it yet.

The ones that lend themselves easiest to solo play are 40K 3rd because I have played them so long the rules are mostly invisible to me, if that makes sense but its very setting makes me drift back into the 40K orbit all the time as do One pages Grimdark and GD firefight (All I play with random drawn activation), when sometimes I really would like a more general scifi feel. Stargrave has to-many special rules and I don't like D20's (also see Space Station Zero), and I always end up restating to 40K and then playing the Stargrave mission with no magic ....

Xenos Rampant is fun but again lots of potential special rules and I find the activation rolls a bit of pain.

FFOL bigger battles I also like but is not so easy to adapt for solo unfortunately because of the activation cards :-[, one hour skirmish I also like but dealing both packs of cards is also a bit of a bummer.

In short I have tried many rules and I like bits of lots of them but not all of any one ruleset and oddly 40K 3rd keeps resurfacing as it is simple if you ignore codex creep, however no matter how hard I try it still is a bit to-40K based for me for use as general set of sci-fi wargaming rules.

All of this nonsense may not be much help to you unfortunately, and for this you have my apologies, but at least you are not alone :(

Glen
 
« Last Edit: December 15, 2024, 02:30:21 PM by Storm Wolf »
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

Offline pixelgeek

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #20 on: December 15, 2024, 02:59:57 PM »
As the title says - looking for recommendations for a skirmish game that could handle up to say a couple of squads a side. Vehicles not strictly required.


One Page Rules Grimdark Future Firefight.

https://www.onepagerules.com/games/grimdark-future-firefight

Very quick to play. Not a lot of special rules. Miniature agnostic. And if you want to scale up games you can use the larger scale rules with almost no new rules added

Offline ithoriel

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #21 on: December 15, 2024, 03:00:46 PM »
A couple not mentioned so far, as far as I can see, that would be worth a look are Mars: Code Aurora and Enderain.

Mars: Code Aurora is designed as PvP but the activation mechanism makes solo play quite easy.

Enderain is designed for 1 - 4 players.

They are both more 5 Parsecs or Stargrave than 40K or Xenos Rampant.
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Offline Psychopomp

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #22 on: December 19, 2024, 02:30:53 PM »
Five Parsecs from Home: Tactics is now out, since the posting of this thread.

It handles a few squads & vehicles per side, with a character or two leading.  Playable solo, co-op, or PvP, with campaign rules for all modes of play.

Offline shadowbeast

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #23 on: December 25, 2024, 06:31:21 AM »
Blckout?
Killwager?
They have very small units, though I don't quite know how many units you can actually have.
Same problem with Human Interface: Proxy war...
NOT buying a 28mm WW2 army for the foreseeable. Deal with it.

Offline CptJake

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #24 on: February 16, 2025, 02:42:29 PM »
BLKOUT is pretty fun. Typically your force is 3 units consisting of between 1 and 4 figs each Folks can add  a 'Handler' (an individual who tends to have some specialized skill/equipment) or a Duster (large mech) if desired.  Plays quickly and is pretty interactive throughout the turn. 
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Offline Aethelflaeda was framed

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Re: Recommendations for a SF squad-level skirmish game?
« Reply #25 on: February 16, 2025, 04:54:35 PM »
Team games of FoL can easily handle up to two squads of 8-12 figures pretty easily, even if you don’t wish to use FoL BB. If you want even more figs on the table just add more cards to the activation deck. FoL always suggest 5 figs or units to a player but I often play with 2-3 times the figs per player as long as they are mostly uniform in traits orLots of grunts. It isnt hard.
Mick

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