I might be missing something here. But isn't that just how most roleplaying games work?
Missing something? Hitting the nail on the head actually.
I am not an RPG player and Arguing When… Wargames are wargames. However, I am with a club that has many that also play RPGs and they in particular quickly pick it up.
As DivisMal already points out it is about the creating the narrative of the battle at hand. One of the things I set out to do is develop a game that not only stimulates a discussion amongst the players but has it as its core mechanic. The discussion is not following the developments in the game, it is driving it.
Hope this clarifies…