Reconnaissance-in-force
Max and I used our monthly CoC game last Saturday to further refine our self-designed scenario.
It is roughly based on a reconnaissance-in-force in which a central object has to be captured - in our case a farm dominating an important crossroads.
A normal patrol phase is played, followed by a reconnaissance phase of variable duration in which only light troops, scouts and motorised squads may be deployed, the number of which is secretly determined by both players (but the more troops are deployed, the more difficult it becomes to bring reinforcements into play).
All other troops then appear in the normal game following this phase.
And there is a kind of ticking clock - the side that does not hold the object loses 1 of its Force Morale at the end of a round.
Max took over a platoon of US Parachute Infantry (Elite), which was reinforced by a squad of Goumiers and a 57mm AT gun..
Opposite them was a platoon of Fucilieri of the ‘Livorno’, reinforced by a squadra esploratori, a squad of Brixia mortars, a FIAT 3000 and a SPA AS.37, in which one of the Livorno squads embarked, and I had also allowed myself a Red Dice ... 2 wasted support points, as it turned out
The Red Dice failed me completely, only once it showed a usable two - otherwise the whole game only fives/sixes, exactly the two numbers that don't count with it ...
Above all, however, I made some fatal mistakes and therefore deserved to lose:
I should have let the motorised Fucilieri squad disembark at the farm instead of sending them into the village.
This would have allowed me to better mitigate the losses and hold the farm together with the scout squad, but above all it would not have been completely isolated there, as was the case in the village.
Because of this isolated position, I was forced to activate the squad in the village at all times - on the one hand to reduce shock, which accumulated over time, and on the other to be able to return fire from the Goumiers and the bazooka team.
And in the end, it were exactly these orders that I lacked elsewhere, for example to bring my reinforcements into play.
Max, on the other hand, played it smart, focussed his fire on the few defenders in the farm and therefore deserved his victory.
Congratulations!
A complete AAR and much more pictures on my Blog at:
https://utgaards-blog.blogspot.com/2025/02/chain-of-command-aar-reconnaissance-in.html
The battlefield ... somewhere on Sicily
esploratori enter the main objective - the small farm
Meanwhile some fusilier try to deny the village to the advancing Goumiers
US Paras ready to attack the farm
The fight in full swing