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Author Topic: Command Decision to Rapid Fire  (Read 13944 times)

Offline italwars

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Command Decision to Rapid Fire
« on: 27 August 2024, 10:22:17 PM »
Hello friends
While selecting and revamping my digital files I discovered that majority of my historical WW2 and even modern scenarios that I had collected  since decades are all settled for CD games …in fact i m a very old school guy so my miniatures battles are generally gamed with vintage rule systems on 1 to 1 basis such as Battle from Charles Grant or, if not solo, only with Rapid Fire ..I’m so accustomed (or lazy/stupid)  to enjoy  ready made TOEs from RF glossy books that I experimented difficulties in converting TOEs from other systems
I realized that CD is based on stands of figures representing platoons and vehicles of which I do not know which is the scale..in fact I do not own the very rules but just the many scenarios that I purchased digitally from mag web ecc..so please can you help me with a rule of thumb to convert those accurate CD TOEs/forces into Rapid Fire ones with figures and vehicles based, as per rules, individually ?
Thanks in advance

Offline Panzer21

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Re: Command Decision to Rapid Fire
« Reply #1 on: 28 August 2024, 07:18:23 AM »
From the moribund Io group:

Command Decision – Test of Battle element Scale is 4-6 vehicles, weapons or 40-60 men. Ground Scale is 1:3600. Game-Turn Scale is 15 minutes. Game Scale is Brigade.
Command Decision – Combined Arms element Scale is 4-6 vehicles, weapons or 40-60 men. Ground Scale is 1:3600. Game-Turn Scale is 15 minutes. Game Scale is Brigade.

Neil

Offline fred

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Re: Command Decision to Rapid Fire
« Reply #2 on: 28 August 2024, 08:12:36 AM »
Cmd Decision is much the same scale as Blitzkreig Commander - at 1 stand = 1 platoon.

I’ve found when using RF scenarios for BKC that treat vehicles at pretty much the same number of stands in the RF scenario, infantry perhaps needs a bit of a fudge, as RF uses 8 men for a company, so I go with 3-4 stands for that.

Offline italwars

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Re: Command Decision to Rapid Fire
« Reply #3 on: 28 August 2024, 05:15:29 PM »
Thanks for your answers and also for your patience but I still don’t understand :
A vehicle/tank in CD translate in RF in how many?
A support weapon or artillery piece  in CD how many in RF?
Above all an infantry “stand” in CD how many miniatures in RF?
I hate stands and similar abstractions ..my very simple minded approach is able to understand only 1/72 vehicles/guns and single based miniatures ..possibly plastic 😂
Thanks again for your endless patience 😉😊

Offline fred

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Re: Command Decision to Rapid Fire
« Reply #4 on: 28 August 2024, 05:45:52 PM »
Vehicles and guns 1 in CD is 1 in RF

1 stand of infantry in CD is probably 2 single figs in RF


I don’t think RF is a 1:1 scaled set - but really this is just the labels you put on stuff, is it C Company or is is 3rd Battalion

Offline Panzer21

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Re: Command Decision to Rapid Fire
« Reply #5 on: 28 August 2024, 07:08:08 PM »
RF nominally uses 1 figure = 15 men and 1 model vehicle = 5 vehicles.

So 4 RF figures = 1 CD stand (2 figures). Vehicles identical 1:5 model to real.

The new division scale for RF is 1:45 and 1:15 which would be roughly 1-2 figures per CD stand and 3 CD vehicles per 1 RF model.

Neil

Offline italwars

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Re: Command Decision to Rapid Fire
« Reply #6 on: 28 August 2024, 08:18:38 PM »
Thanks to everyone again..i think  now to be almost  able to fully understand how to transform Command Decision  scenarios into games playable with RF.

As concern the new RF ratio of 1/45.1/15 that you mentioned, of which i m aware, i suppose that' is principally useful for campaign based games and to plan our miniatures armies following the so called "battle groups" army lists  that have been published so far..it looks like the abstraction systhem  called "bathtube" which  is still good, despite the scaling,  as it  still allows to stick to the original 8 figures infantry companies/platoons and 2 or 3 model tanks companies/squadrons..in short, "basic units".
« Last Edit: 28 August 2024, 08:34:11 PM by italwars »

Offline Panzer21

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Re: Command Decision to Rapid Fire
« Reply #7 on: 28 August 2024, 10:55:54 PM »
Thanks to everyone again..i think  now to be almost  able to fully understand how to transform Command Decision  scenarios into games playable with RF.

As concern the new RF ratio of 1/45.1/15 that you mentioned, of which i m aware, i suppose that' is principally useful for campaign based games and to plan our miniatures armies following the so called "battle groups" army lists  that have been published so far..it looks like the abstraction systhem  called "bathtube" which  is still good, despite the scaling,  as it  still allows to stick to the original 8 figures infantry companies/platoons and 2 or 3 model tanks companies/squadrons..in short, "basic units".

It's probably worth stating RF and CD are very different beasts; I was a CD player (more Combined Arms TBH). CD was very much structured around real organisations and represented scaled down weapons systems, such as AT or infantry guns.
RF basically started with an infantry section representing a platoon - with the consequent distortion - 15 panzerfausts firing at 5 tanks as if it was 1:1. CD would just give a platoon stand an AT rating.

CD used "bathtubbing" to scale up so the platoon stand became a company or battalion etc. It kept all the various weapon stands etc however.
The new RF approach by contrast, scales up the stands, so a platoon of tanks = a btn, but eliminates a lot of the weapons, just keeping the main battalions.
Neil

 

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