Hey Gents. I've been farting around with some rules to provide a bit of continuity to
my Saga games with friends. The rules are unbalanced, influenced by RPG style random tables, and prioritize fun over sense. They have also been copy and pasted from the notes app on my phone, so I apologize for any grammatical or format errors.
Enjoy! Or don't. Either way is cool.
YOUR WARLORD
Warlord Name________
Faction ______
Wealth__Land__Rep__= Power___
Traits______
Warband: Hearth_____
Warriors ___
Levy ______
Mercenaries _______
Special ________
Players each create a Warlord.
- Choose a name and a Faction.
- Roll d4 for Starting Wealth, Land, Reputation. - Add these together to get their overall Power.
- Roll for ONE Trait on the Trait table.
They then build a starting army of their choice and detail it under Warband.(This example assumes a base 4 point Warband start for each player; groups can raise or lower this according to preference. )
Example
Hygwydd The Ugly
Welsh
Wealth 2 Land 3 Rep 1 = Pow 6
Trait -Terrifying Presence
Warband
Hearth 8
Warriors 8
Levy 12
Merc 0
Special 0
If any score of Wealth/Land/Rep is reduced to 0, the Warlord has one final chance to regain the point. Instead of rolling to determine Player A/B in the next battle, this desperate man is designated Player A, and SHALL choose to pursue whichever score is at 0. If he fails, he is finished. Roll a new Warlord.
If a score is reduced to 0 through Battle, and a subsequent Fate roll further decreases it before he can go to war once more, he is finished and cannot attempt to recover. Roll a new Warlord.
If killed in battle, Warlord is finished. Roll a new Warlord.
Wealth, Land and Reputation scores are added together to determine Power. If Power reaches 25 (or any number agreed upon by you and your gaming group), your Warlord 'retires'( he's too big to be bothered by ye bush league hooligans). Boast heroically while rolling a new Warlord.
Players roll before a battle to see who starts. High roll player chooses to Raid, Conquer or Defend.
Low Roll player chooses a logical responding action (If A chose Raid or Conquer, B takes Defend. If A chooses to Defend, B takes their pick of Raid or Conquer.)
Player 2 then chooses which scenario to play (from book of battles, Age of the Wolf, online, custom, etc.) Roll to determine Player order for scenario.
Terrain set up as normal.
Depending on campaign choice, Winner seizes 1 point FROM HIS OPPONENT upon victory.
Raid Victory = +1 Wealth
Conquest Victory = +1 Land
Defensive Victory = +1 Reputation
Killed Enemy Warlord in Battle = +1 Reputation
After the Battle
- After each battle, win or lose, each Warlord gains a Trait from their experience. Roll on Trait Table. Traits apply to Warlord until death. If you roll a Trait you already have, re-roll to get a different one.
- Both Players roll on Fate table to determine what the gods have in store for their Warlords outside of battle.
- Players replenish Warband as much as possible.Any losses taken in battle are carried over. The dead are dead. However, any player can rebuild their warband in the following ways between battles;
- Off Season Fate event that may give (or remove) manpower or a special unit.
- Hiring mercenaries. Trade one point of Wealth permanently to buy one Mercenary unit. Mercs are a one time recruitment and do not replenish over downtime. Any Merc unit from any Saga book is allowed, no culture restrictions.
- Replenishment. Between battles you replenish your forces based on your holdings,
- 1 point of Land = 1d6 Levy
- 1 point of Wealth = 1d4 Warriors
- 1 point of Reputation = 1d2 Hearthguard
( Feel free to tinker with the Replenishment numbers based on the size of your suitable miniature collection)
EXAMPLE
Hygwydd the Ugly attempts to Defend his lands against Snorri Bloodarse, who is Raiding. He loses, and forfeits 1 Wealth to Snorri. He also lost 3 Hearth guard, 4 Warriors, and 5 Levy in the battle. Hygwydd's sheet now looks like this
Hygwydd the Ugly
Welsh
Wealth 1 Land 3 Rep 1 = Pow 5
Trait - Terrifying Presence.
Warband
Hearth 5
Warriors 4
Levy 7
Merc 0
Special 0
First, Hygwydd rolls a new Trait, and adds it to his sheet. He rolls 'Master of Terrain'.
Second he rolls his Fate. He rolls 'Songs of Praise', which increases his Rep by 1.
Third, he replenishes his force based on these scores. His sheet now looks like this;
Hygwydd the Ugly
Welsh
Wealth 1 Land 3 Rep 2 = Pow 5
Trait - Terrifying Presence.
- Master of Terrain
Warband
Hearth 5 (+1d2 per Rep) = 7
Warriors 4 (+1d4 per Wealth) = 8
Levy 7 (+1d6 per Land) = 20
Merc 0
Special 0
If Hygwydd had more than one point of Wealth, he could've hired a Mercenary unit to fill out his ranks. Alas, Hygwydd is very poor. He has to return to war with the Warband he has, not the Warband he wants. Good luck, Hygwydd!
WARLORD TRAIT LIST
1) Mighty Heave!; You have the arm of a God! Gains L ranged attack, javelin.
2) Man of the People; The peasants revere you! 'Bodyguards' power extends to Levy
3)Fleet as the Hare; Difficult terrain does not slow movement
4)Hardy as the Boar; Dangerous terrain does not grant fatigue
5) Slippery as an Eel; can sacrifice 1 Rep point to flee a battle early. Warlord must touch players own edge of mat to flee. Battle continues without him. Coward.
6) Trample the Weak! ; when victorious in melee, the warlord may choose to move S through the opposing unit, rather than driving them back.
7) Juggernaut: Whenever your Warlord wipes out an enemy unit in melee, he gains one extra melee attack until end of game.

Inspiring leader; Your very presence energizes the troops! Remove one fatigue from Friendly unit within S, once per turn
9) Looter; Warlord can roll for one free Wealth with any Victory; 5+ on d6. This bonus does not come from your rival Warlord; the Looter is just phenomenally efficient at extracting hidden Wealth. Now, open wide!
10) Occupier ; Warlord can roll for one free Land with any Victory, 5+ on d6. This bonus does not come from the defeated Warlord, rather, the Occupier takes every opportunity to annex unguarded land during the chaos of War.
11)Terrifying Presence; grant fatigue on one enemy unit within S, once per turn
12) Voice of Thunder; 'We Obey' range extends to M
13)Bushwacker; Warlord gains 3 extra Attack Dice when fighting in, or charging/shooting from, Light Cover.
14)Bulwark; Warlord gains 3 extra defense Dice when fighting in Solid Cover.
15)Inspired Strategist; can generate one free Saga dice whenever Warlord takes the Rest action.
16) Student of War; can steal ONE ability from the Battleboard of any other culture, permanently.
17) Silver Tongue; if 'killed' Warlord may bargain for his life; roll a contested d6 vs opposing player, match or beat their number. If successful, Warlord survives at the loss of 1 Reputation + 1 Wealth OR 1 Land. Victor's choice.
18)Trusted Guardian; You are in possession of a rare and wonderful Thing. Roll for one item on Relics and Artefacts table
19)Wise Counsel; You surround yourself with keen advisors who fill your head with various strategies.Roll a d6 every time you have an orders phase. On a roll of 6, you get a free Saga die.
20)Master of Terrain; during terrain set up, you can replace or remove ONE piece of terrain placed by your opponent.
WARLORD FATE LIST
What dice have the gods rolled between battles?
1)Poor Season;Reduce Wealth by 1
2)Bountiful Harvest; Increase Wealth by 1
3) Flood and Fire; Reduce Land by 1
4)Wedding or Funeral ; Increase Land by 1
5)Scurrilous Rumours ; Reduce Rep by 1
6)Songs of Praise; Increase Rep by 1
7)Plague; lose 1d6 Levy
8)They Breed like Rabbits!; gain 1d6 Levy
9)Distant War; Your warriors leave to seek their fortune, lose 1d4 warriors.
10)Call to Arms!; you gain 1d4 warriors.
11)Ambitious Upstart; one of your elite men-at-arms has buggered off to start his own warband. Lose 1 Hearthguard.
12)Shield on Shoulder; An experienced fighter pledges fealty to you, gain 1 Hearthguard.
13)Champion of the Faith; a holy man has pledged to follow you. Gain a free Priest. (reroll if you already have one.
14)Known in Song and Story; a wandering minstrel has joined your retinue. Gain 1 free Bard. Bard let's you roll 1d6 after any victory, 5+ = 1 bonus Reputation point (reroll fate if you already have a Bard.
15)Faithful Guardian; a great warrior has sworn to protect you. Gain 1 free Champion (reroll if you already have a Champion)
16) Famine; it's been a lean year. Every unit you field in the next battle starts with a level of fatigue.
17) You Died!; there are hundreds of ways to meet your fate outside of battle, and your number came up. Your lands were divided up by wolfish rivals and squabbling heirs. Roll a new Warlord and begin again!
18) The Peasants are Revolting!; the common folk are sullen and recalcitrant. All Levy units start the next battle with Exhaustion.
19) A Sudden Boon; An ally harkens to your (pitiful) cries for help. Choose or roll for ONE Mercenary unit to join your warband, free.
20) A Wretched Illness; you were sick all winter. Roll a d3. Your Warlord starts the next battle with that many levels of fatigue.