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Author Topic: The Voyages Of The Century Flamingo  (Read 31221 times)

Offline HerbertTarkel

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Re: The Voyages Of The Century Flamingo: First Game
« Reply #15 on: January 14, 2025, 01:25:25 AM »
Dr. Seuss was a big influence on this particular terrain project!

Can see it now - keep coming back to see the pink terrain; totally borrowing this idea!
2025 painted model count: 325
@ 5 September 2025

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #16 on: January 20, 2025, 06:15:57 AM »
OK, so I played my second campaign turn of Five Parsecs From Home, continuing the Voyages Of The Century Flamingo. Our Heroes spent some time Training, with O and Aim both gaining an experience point. There were five Credits paid towards the ship's mortgage, we now only owed 19 Credits on it. And general upkeep for the crew cost us one Credit. Asvyaxke was still recovering from his slight injury, and so would not be participating in any crew shenanigans.





And shenanigans were had! The guys were hired to patrol a parking lot out in the wilderness (why there was a parking lot out in the wilderness remains to be seen!) There must have been something important there, because while they were approaching their area of employment, a three-person Black Ops team was approaching from the opposite direction. O quickly chittered directions so they could meet their checkpoints while engaging with the enemy.



In the first Turn, Aim aimed and found his target, a nice shot made at range into cover, rolling a 5 to hit and a 6 to wound, he dropped the Black Ops girl in her tracks. The other two Black Ops women moved forward, and one took a shot at Iruurla (but missed.) Iruurla and Aaur returned fire, with Aaur killing another opponent. Khirki then moved over to check on the first vehicle and O ran towards a checkpoint next to a plant, of all things. Weird place to have a checkpoint! That last Black Ops girl, though, she held her ground.



Turn two saw Aim aiming again, and while he got a solid hit, he did not meet or exceed his target's toughness and so only caused a Stun. She in turn shot at Aaur, but missed. Aaur returned fire, causing another Stun, O reached his checkpoint and also shot at the final Black Ops target. While he hit, again there was no wound but another Stun... and after three Stuns, a mode is removed! Woo! We did it! We held the field and could complete the mission at our leisure!



Post-battle, it did not seem like there were any Black Ops team members left to become Rivals. A curious data stick was found on of them, yielding a Quest Rumor. Another had a Glare sword... shiny! And we were paid three Credits for our trouble.



I was pretty nervous when I rolled up the Black Ops team as the opponents, as we were down a crew member and we might need to move around a lot for this mission. I was lucky there were only three of them... six might have wiped out the whole crew. And this had to be the shortest game ever at two turns!
Hi! I'm Harry. I am a hobby addict; I game sci-fi, fantasy, and historical (including Ancients, Dark Ages, Renaissance, and World War II Manchukuo.)

Please visit my OSR products for sale at www.drivethrurpg.com/browse/pub/17194/Punkrabbitt-Publishing

Offline PineyPhantom

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Re: The Voyages Of The Century Flamingo
« Reply #17 on: January 20, 2025, 12:42:38 PM »
How did they find the data stick? A clue a clue!
"There are those who seek knowledge for the sake of knowledge; that is Curiosity.

There are those who seek knowledge to be known by others; that is Vanity.

There are those who seek knowledge in order to serve; that is Love.”

― St. Bernard of Clairvaux

Offline Ragsta

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Re: The Voyages Of The Century Flamingo
« Reply #18 on: January 20, 2025, 05:14:06 PM »
Your painting skills have really boosted those Cannon Fodder models in my eyes. Love the original crew too, well done mate.

Offline mikedemana

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Re: The Voyages Of The Century Flamingo
« Reply #19 on: January 20, 2025, 05:30:29 PM »
Fun stuff! I enjoyed the AAR -- nice to see Aim finally learning how to aim...!  lol

Makes me want to roll up my final quest mission for the crew of the Inconceivable. It has been since November that I played Five Parsecs...  :'(

Mike Demana

Offline The_Beast

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Re: The Voyages Of The Century Flamingo
« Reply #20 on: January 20, 2025, 11:36:05 PM »
Loved to read both runs. Thanks so much!

However, if I had a crew trying to work on that planet, I can't help but think they'd have tried to eat the scenery...

Delicious! *cough cough* *expire*

Doug

Offline Freddy

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Re: The Voyages Of The Century Flamingo
« Reply #21 on: January 21, 2025, 09:48:24 PM »
Crazy looking terrain, but nice idea :)

Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #22 on: May 19, 2025, 03:11:27 AM »
YEEHAW!!! Gaming is back on the table! After my successful Five Leagues From The Borderlands game the other day, I decided to try and get Five Parsecs From Home going again as well.

So I played the third campaign game of the ongoing adventures of the intrepid crew of the Century Flamingo, in which Our Heroes took an opportunity job to attempt to access a data terminal in the middle of f***ing nowhere on this crazy pink planet they are visiting. And it just so happened to be a "religious shrine" for a nomadic band of scavengers that were returning to the area. The scavengers would be very happy if we all just left their shrine alone and went away, but we had a job to do and it was getting done even if we were under fire!

As the scavengers were approaching in two groups, we split into two groups as well, with O Oymsse, Iruulaa Kheug, and Khirki Nishekke taking the left approach, and Asvyaxke Dre, Aim Iashna, and Aaur Iigunim on the right.

In meta-gaming terms, Our Heros managed to make a single favorable Reaction roll during the game (Aim took a shot and dropped a scavenger on that one,) otherwise acting after the scavengers each turn. Asvyaxke completed the mission at the terminal on turn three, and during the escape after the scavengers took out Iruurlaa and Khirki in turn four. All told, three scavengers were killed, none fled, and we fled the area without Holding The Field. Iruurlaa turned out to be fine, but Khirki will be out four turns in Sick Bay. We earned four credits for our troubles, as well as looting a couple of damaged weapons. As it turned out, the life support on the Centruy Flamingo blew a fuse, and it cost us those four credits to get it repaired. Asvyaske had an existential crisis being so far from the nest, and is now just trying to survive long enough to get back home instead of trying to create a certain amount of order wherever she goes.

I didn't take a lot of pictures, and the ones I did take look a little odd in the afternoon light. I also missed the "Shiny Bits" notable sight I rolled up once I was setting up the game, so the crew missed out on a potential extra credit.

In other news, after years of use and abuse, my pink alien world terrain is starting to get a little beaten up. I may need to start a Bold New Scenery Project soon.

Offline HerbertTarkel

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Re: The Voyages Of The Century Flamingo
« Reply #23 on: May 19, 2025, 03:23:03 AM »
Again, just love the energy and that terrain!

Offline hubbabubba

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Re: The Voyages Of The Century Flamingo
« Reply #24 on: May 19, 2025, 07:24:54 PM »
You need a Barbarella mini to go with your terrain, it's refreshing to see something so different.

Offline Freddy

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Re: The Voyages Of The Century Flamingo
« Reply #25 on: May 19, 2025, 09:30:00 PM »
Nice, I imageine the survivors:

-Grandpa, where did you get that scar?
-Oh, little one, that is from the Siege of Bloody Peak!
-And where is that medal from?
-So many good guys we've lost in the Battle of Devouring Abyss!
-And where did you lose your eye?
-Behold little one, hear the story of the Battle of the Feather Cat Toy Plush Dildo Chenille Forest!

Offline HerbertTarkel

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Re: The Voyages Of The Century Flamingo
« Reply #26 on: May 19, 2025, 09:33:54 PM »
You need a Barbarella mini to go with your terrain, it's refreshing to see something so different.

My dad used to wear a hubbabubba t-shirt - blue base, bright pink like the gum hubbabubba on it!


Offline punkrabbitt

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Re: The Voyages Of The Century Flamingo
« Reply #27 on: May 23, 2025, 05:45:46 AM »
MADNESS! Madness, I tell you! Two games of Five Parsecs From Home in one week? Three numbers in the previous sentence? Our House!



Anyway, I played out Game 4 of the Voyages Of The Century Flamingo. Khirki Nishekke would be sitting out this mission in Sick Bay, but otherwise everyone was available for another Delivery. We've done deliveries before, what could possibly go wrong dropping off a package at a farmstead outside town? As it turns out, a LOT went wrong. A roving band of gunslingers wanted to test their mettle against us, and they were accompanied by a Callous Merc. One of the gunslingers had a warrant out for him, so if he were dropped in the course of the delivery we could collect a bounty. And then (there's always an "and then," isn't there?) Iruurlaa Kheug and Aaur Iigunim stopped without letting anyone else know so they could chat up some ladies.



Aim Iashan climbed on the roof of one of the farm buildings to keep an eye out for the potential trouble, while Asvyaxke Dre (carrying the package) and O Oymsse skirted by the hedges trying to get to the drop-off point before trouble started. And then it happened. Bad guys spotted. Aim took the chance to shoot at notorious Amdi Gaaili and dropped him with a head shot! The Callous Merc returned fire on Aim, glancing him with no real harm but he did duck back. The gunslinger with the autorifle also took a couple of shots at Aim, but missed. The other gunslingers all tried to maneuver into better positions, while Asvyaxke and O moved ahead towards the delivery point. The gunslinger with the autorifle, having missed his shot at Aim and looking at the corpse of Amdi Gaail nearby, decided it was Miller time and left the area for a nice cool beer.



And then shots rang out from the gunslingers a few tried to get Asvyaxke but missed, and the Callous Merc found her mark on O, followed by one of the gunslingers hitting her and knocked her out of action. Aim scooted forward to the edge of the building to line up his next shot, and Asvyaxke dashed forward to drop the package in the safe-box.



Aim took a shot at the Callous Merc and killed her with another dazzling headshot, while Asvyaxke began her retreat from the area. The gunslinger with the marksman's rifle hit Aim, as well as one of the guys with a scrap pistol. Aim dove back towards the rear of the building for cover, bringing him close to the back edge. More shots from the pistoleers pushed Asvyaxke back as well.



Metagame comments: The last three turns of the game saw the slow retreat by Aim and Asvyaxke, the arrival of Iruurlaa and Aaur at the end of turn four (and I turned my Turn Marker Die to "5" before I took the picture,) and Aim getting pushed off the table by gunfire "Stun" results. O survived and gained a point of experience for his trouble, Our Heroes received 3 credits for making the delivery and a further two credits for killing Amdi Gaail. We also managed to loot a Med-Patch for the Century Flamingo. I burned two Story points to re-roll "down" results on Asvyaxke and Aim, and Luck saved Asvyaxke once as well.


Offline mikedemana

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Re: The Voyages Of The Century Flamingo
« Reply #28 on: May 23, 2025, 09:32:55 PM »
Wow -- close fight! Good shooting saves the day. Wow, turn 4 arrival for some latecomers? Mine always showed up the next turn, or at worst Turn 3, I believe...

Thanks for the AAR...!

Mike Demana

Offline DalyDR

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Re: The Voyages Of The Century Flamingo
« Reply #29 on: May 23, 2025, 11:15:37 PM »
Love to see the use of some the old Grenadier Droyne minis!  I've got the same two figures, but have lost the wings for one of them . . .

 

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