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Author Topic: Hairfoot Jousting.  (Read 12851 times)

Offline anevilgiraffe

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Re: Hairfoot Jousting.
« Reply #15 on: 06 March 2025, 03:16:35 PM »
I like the Half Tilt ogre mount... not sure how quick giant walruses will go down the tilt though...

Offline mweaver

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Re: Hairfoot Jousting.
« Reply #16 on: 06 March 2025, 03:21:16 PM »
Thanks, I will have a look.

-Michael

Offline mweaver

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Re: Hairfoot Jousting.
« Reply #17 on: 06 March 2025, 03:29:03 PM »
Definitely going to be picking up Hairfoot Jousting when it is released.

-Michael

Offline Ultravanillasmurf

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Re: Hairfoot Jousting.
« Reply #18 on: 06 March 2025, 09:34:08 PM »
Interesting.

Offline Ultravanillasmurf

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Re: Hairfoot Jousting.
« Reply #19 on: 06 March 2025, 10:26:42 PM »
Are the figures rider and separate mount?

Online nicknorthstar

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Re: Hairfoot Jousting.
« Reply #20 on: 06 March 2025, 11:22:29 PM »
No, one piece castings.

Offline Burgundavia

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Re: Hairfoot Jousting.
« Reply #21 on: 07 March 2025, 05:19:18 AM »
I like the Half Tilt ogre mount... not sure how quick giant walruses will go down the tilt though...


Just realized I have the TT Combat shield maidens on Walruses. Bought them for a winter game plan I haven't followed through with yet...

Offline ChaosChild

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Re: Hairfoot Jousting.
« Reply #22 on: 07 March 2025, 02:45:51 PM »
I just hope that the game has rules that allow for walruses, otherwise that's just a missed opportunity. Oh, and camels too.

Offline Grimmnar

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Re: Hairfoot Jousting.
« Reply #23 on: 08 March 2025, 06:14:09 PM »
not sure how quick giant walruses will go down the tilt though...
Well I was curious and looked it up. Sa8d f9r short periods they can match a humans speed, about 10-12mph.

Grimm

Offline Rick

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Re: Hairfoot Jousting.
« Reply #24 on: 08 March 2025, 11:27:49 PM »
...and not a single game designer ever thought, 'What if we put a goblin in this jousting game...'

This is just more proof of anti-goblin sentiment.  Bunch of anti-goblinites, if you ask me.  Everybody knows, a halfling is just a fat goblin.  That's less green.  And fatter.  And those hairy feet.  Guh.

Unless ... I can just make goblin jousters and use the rules for halfling jousters.  Waitaminute...
If you put goblins into it then you'd likely have to change the game to polo (especially if you've read 'Grunts'). The halflings will be only too happy to get the goblins 'contribution' to the game!  ;)

Offline Ultravanillasmurf

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Re: Hairfoot Jousting.
« Reply #25 on: 09 March 2025, 09:01:49 AM »
Well I was curious and looked it up. Sa8d f9r short periods they can match a humans speed, about 10-12mph.

Grimm
I know when I encountered them the guides ensured we kept our distance. They might not have endurance, but they can accelerate faster than you can react.

Offline Ultravanillasmurf

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Re: Hairfoot Jousting.
« Reply #26 on: 09 March 2025, 09:03:56 AM »
No, one piece castings.
That is slightly disappointing,  being able to select mount and rider would add to the fun.

Online nicknorthstar

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Re: Hairfoot Jousting.
« Reply #27 on: 10 March 2025, 04:56:09 PM »
That is slightly disappointing,  being able to select mount and rider would add to the fun.

I prefer separate riders both as a customer modelling and as a manufacturer for ease of production, but the head scratching over how to get all the riders to fit all the different animals, we went 'easier to have them fixed on...'


Offline Burgundavia

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Re: Hairfoot Jousting.
« Reply #28 on: 11 March 2025, 02:49:35 AM »
I prefer separate riders both as a customer modelling and as a manufacturer for ease of production, but the head scratching over how to get all the riders to fit all the different animals, we went 'easier to have them fixed on...'

Maybe do separate bodies from legs for a future run? My old Wargames Factory zombies were like this. Worked well.

Offline anevilgiraffe

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Re: Hairfoot Jousting.
« Reply #29 on: 12 March 2025, 08:14:11 AM »
waist up could be separate from the legs and mount...

 

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